If a token is exiled, it ceases to exist. It won't be returned to the battlefield.

WOT · #3 · en
Grasp of Fate
Enchantment
"The witch wrapped her heart in briar vines, hid it away in the ancient keep in the depths of the forest. If none could find it, the prophecy could never come to pass."
—*Beyond the Great Henge*
Dane wydruku
- Set
- Wilds of Eldraine: Enchanting Tales (WOT)
- Data wydania
- 2023-09-08
- Rzadkość
- Uncommon
- Artysta
- WFlemming Illustration
- Mana value
- 3.000
- Mana cost
- {1}{W}{W}
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- d983b297-e341-40fa-ba9b-b9f87eb25057
- Oracle ID
- 1b26a54f-6c27-4940-b77e-2a66175c5eff
Legalność formatów
Rulings
If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.
The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.
In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.
Pełny rekord źródłowy JSON
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"oldschool": "not_legal",
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