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Bebop, Skull & Crossbones

TMC (Teenage Mutant Ninja Turtles Eternal) · #87 · EN

Bebop, Skull & Crossbones

Legendary Creature — Boar Mutant

Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life.
RzadkośćRare
PLN regular—
PLN foil115,28 zł
PLN etched—

Bebop, Skull & Crossbones

Legendarny stwór — Dzik Mutant

Partner with Rocksteady, Mutant Marauder (Gdy ten stwór wchodzi, wskazany gracz może włożyć Rocksteady, Mutant Marauder do swojej ręki z biblioteki, a następnie przetasować.)
Dotyk śmierci (Deathtouch)
Za każdym razem, gdy Bebop zada obrażenia bojowe graczowi, możesz dobrać X kart, gdzie X jest liczbą znaczników na Bebopie. Jeśli to zrobisz, tracisz X życia.

Jak działa karta?

Legendarny Dzik Mutant z „partner with”, Dotykiem śmierci (Deathtouch) i zdolnością dobierania kart zależną od liczby znaczników na nim; dobierasz X kart i tracisz X życia.

Bebop ma zdolność „partner with”, która przy wejściu pozwala wybranym graczom poszukać w bibliotece karty Rocksteady, Mutant Marauder i włożyć ją do ręki. Ma też Dotyk śmierci (Deathtouch), więc każde obrażenia bojowe przez niego zadane zabijają stworzenia niezależnie od ich wytrzymałości. Gdy zadaje obrażenia bojowe graczowi, możesz dobrać X kart, gdzie X to liczba znaczników na Bebopie; jeśli dobierzesz, tracisz X życia. X oblicza się tylko raz podczas rozwiązywania tej zdolności.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli Bebop ma 3 znaczniki i zadaje obrażenia bojowe graczowi, możesz dobrać 3 karty, ale po tym natychmiast tracisz 3 życia.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Teenage Mutant Ninja Turtles Eternal (TMC)
Data wydania
2026-03-06
Rzadkość
Rare
Artysta
Kirokaze
Mana value
2
Mana cost
{1}{B}
Power / Toughness
2 / 1
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
d7ed8569-7b6b-4924-aedd-4210930e3bfc
Oracle ID
59a405d7-2f28-41b8-a5bb-011f45a5fdf2
Słowa kluczowe
Partner with, Partner, Deathtouch
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
legendary, inverted
Typ promocji
surgefoil, universesbeyond
Watermark
—
Obramowanie / znacznik
borderless / oval
EDHREC rank
10 055
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
147583
TCGplayer ID
679819
Cardmarket ID
873822
Illustration ID
acdf730f-c1e0-4716-93a0-3e3e97de4016
Status obrazu
highres_scan

To have two commanders, both must have the partner ability or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.

"Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle."

The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.

The value of X is calculated only once, as Bebop's last ability resolves.

Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Bebop, Skull and Crossbones and Rocksteady, Mutant Marauder are your commanders, your deck may contain cards with black and/or green in their color identities, but not white, blue, or red.

Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander.

Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.

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