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Fall of the Impostor

KHM (Kaldheim) · #208 · EN

Fall of the Impostor

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on up to one target creature.
III — Exile a creature with the greatest power among creatures target opponent controls.
RzadkośćUncommon
PLN regular0,70 zł
PLN foil0,96 zł
PLN etched—

Upadek Impostora (Fall of the Impostor)

Zaklęcie — Saga

(Gdy ta Saga wchodzi i po twoim etapie dobierania, połóż znacznik opowieści. Po III poświęć ją.)
I, II — Połóż znacznik +1/+1 na najwyżej jednym wskazanym stworze.
III — Wygnaj stworzenie o największej sile spośród stworów kontrolowanych przez wskazanego przeciwnika.

Jak działa karta?

Saga daje dwa razy po +1/+1 na wskazane stworze, a przy trzecim rozdziale wygnasz najsilniejsze stworzenie kontrolowane przez wskazanego przeciwnika; po III Saga jest poświęcana.

Saga wchodzi na pole bitwy i natychmiast otrzymuje znacznik opowieści; kolejny znacznik dostaje po twoim etapie dobierania. Gdy liczba znaczników osiągnie odpowiedni rozdział, wyzwala się odpowiadająca mu umiejętność: I i II mogą położyć po jednym znaczniku +1/+1 na do jednej wskazanej stworze, a III usuwa z gry stworzenie o największej sile kontrolowane przez wskazanego przeciwnika. Po rozwiązaniu umiejętności III kontroler Sagi poświęca ją jako działanie wynikowe (state-based), jeśli liczba rozdziałów jest wystarczająca.

Ważne interakcje

Częste pomyłki

Przykład

Gdy Saga wchodzi, kładziesz na niej znacznik opowieści; następnego tury po etapie dobierania kładziesz drugi i wyzwala się umiejętność I/II, możesz położyć znacznik +1/+1 na jednym ze swoich stworów, a przy trzecim znaczniku wygnasz najsilniejsze stworzenie wskazanego przeciwnika.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Kaldheim (KHM)
Data wydania
2021-02-05
Rzadkość
Uncommon
Artysta
Eric Deschamps
Mana value
3
Mana cost
{1}{G}{W}
Power / Toughness
— / —
Layout / frame
saga / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
d7de696a-49c2-421d-a86c-bcffd68870c6
Oracle ID
54deeeef-be90-4975-9213-8355ddf3ce0c
Słowa kluczowe
—
Tożsamość kolorów
{G}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze, Story spotlight
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
11 691
Penny rank
12 801
Multiverse IDs
503824
Arena ID
75255
MTGO ID
87759
TCGplayer ID
230431
Cardmarket ID
530857
Illustration ID
6eca9b36-6bad-4562-a39e-215931b102a8
Status obrazu
highres_scan

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.

The chapter III ability doesn’t target any creatures. For example, a creature with protection from white could be exiled this way.

Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.

The greatest power among creatures target opponent controls is determined solely by evaluating the creatures that player controls at that time. You won’t consider creatures controlled by any other player.

A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.

Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.

If the target player controls more than one creature tied for the greatest power among creatures that player controls, you choose which one of them is exiled.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

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