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Simic Guildmage

DIS (Dissension) · #148 · EN

Simic Guildmage

Creature — Elf Wizard

({G/U} can be paid with either {G} or {U}.)
{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.
{1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.
RzadkośćUncommon
PLN regular0,79 zł
PLN foil5,38 zł
PLN etched—

Simic Guildmage

Stwór — Elf Czarodziej

({G/U} można zapłacić za pomocą {G} lub {U}.)
{1}{G}: Przenieś znacznik +1/+1 ze wskazanego stwora na innego wskazanego stwora mającego tego samego kontrolera.
{1}{U}: Przymocuj wskazaną Aurę przyczepioną do permanentu do innego permanentu mającego tego samego kontrolera.

Jak działa karta?

Dwie aktywowane zdolności: za {1}{G} przenosisz znacznik +1/+1 między dwoma stworami tego samego kontrolera; za {1}{U} przenosisz wskazaną Aurę na inny permanent tego samego kontrolera, jeśli to możliwe.

Simic Guildmage ma dwie aktywowane zdolności za każdy z przypisanych kolorów. Za {1}{G} możesz przenieść znacznik +1/+1 ze wskazanego stwora na innego wskazanego stwora, pod warunkiem że oba mają tego samego kontrolera w momencie rozwiązywania; jeśli nie, nic się nie stanie. Za {1}{U} możesz przenieść wskazaną Aurę (która jest już przyczepiona do jakiegoś permanentu) na inny permanent kontrolowany przez tego samego kontrolera i mogący być oczarowany, jeśli taki istnieje.

Ważne interakcje

Częste pomyłki

Przykład

Masz dwa stwory u tego samego kontrolera, jeden z znacznikiem +1/+1; aktywujesz {1}{G}, wskazujesz oba — znacznik zostaje przeniesiony na drugi stwór po rozwiązaniu.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Dissension (DIS)
Data wydania
2006-05-05
Rzadkość
Uncommon
Artysta
Aleksi Briclot
Mana value
2
Mana cost
{G/U}{G/U}
Power / Toughness
2 / 2
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
d77d4ffb-a829-49ca-9c37-c60ba467852c
Oracle ID
8b70d296-2756-4bda-b51e-f93be395fce7
Słowa kluczowe
—
Tożsamość kolorów
{G}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
simic
Obramowanie / znacznik
black / —
EDHREC rank
20 455
Penny rank
—
Multiverse IDs
97078
Arena ID
—
MTGO ID
24013
TCGplayer ID
13945
Cardmarket ID
13081
Illustration ID
31ca432a-652d-4e3e-87e4-9cdb03510c78
Status obrazu
highres_scan

For the first ability, if the two target creatures aren’t controlled by the same player when the ability resolves, the ability does nothing. The player who controls the two creatures doesn’t have to be the same player who controlled them when the ability was activated, and that player doesn’t have to be Simic Guildmage’s controller.

For the second ability, only the Aura is targeted. When the ability resolves, you choose a permanent to move the Aura onto. It can’t be the permanent the Aura is already attached to, it must be controlled by the player who controls the permanent the Aura is attached to, and it must be able to be enchanted by the Aura. (It doesn’t matter who controls the Aura or who controls Simic Guildmage.) If no such permanent exists, the Aura doesn’t move.

For the first ability, the first target creature doesn’t need to have a +1/+1 counter on it. If it doesn’t, the ability does nothing.

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