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Undermountain Adventurer

PCLB (Battle for Baldur's Gate Promos) · #260s · EN

Undermountain Adventurer

Creature — Giant Warrior

Vigilance
When this creature enters, you take the initiative.
{T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.
RzadkośćRare
PLN regular—
PLN foil6,47 zł
PLN etched—

Poszukiwacz Podmroku (Undermountain Adventurer)

Stwór — Olbrzym Wojownik

Czujność (Vigilance)
Gdy ten stwór wchodzi na pole bitwy, przejmujesz inicjatywę.
{T}: Dodaj {G}{G}. Jeśli ukończyłeś loch, zamiast tego dodaj sześć {G}.

Jak działa karta?

Stwór z Czujnością (Vigilance). Przy wejściu przejmujesz inicjatywę; możesz {T} dodać {G}{G}, a jeśli ukończyłeś loch, zamiast tego dodajesz sześć {G}.

Karta ma Czujność (Vigilance), więc nie musi się przekręcać, gdy atakuje. Gdy ten stwór wchodzi na pole bitwy, przejmujesz inicjatywę — to daje efekty związane z wejściem do Undercity i powoduje Venture do Undercity zgodnie z zasadami inicjatywy. Możesz przekręcić tego stworza, aby dodać {G}{G}; jeśli wcześniej ukończyłeś loch, zamiast tego dodajesz sześć {G}. Efekty inicjatywy i wejścia do lochu są niezależne od tej zdolności i podlegają normalnym zasadom inicjatywy.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz Poszukiwacza Podmroku; gdy wchodzi na pole bitwy, przejmujesz inicjatywę i wchodzisz do Undercity; później przekręcasz go, by dodać sześć {G}, bo wcześniej ukończyłeś loch.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Battle for Baldur's Gate Promos (PCLB)
Data wydania
2022-06-10
Rzadkość
Rare
Artysta
Michal Ivan
Mana value
4
Mana cost
{3}{G}
Power / Toughness
3 / 4
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
d68382cd-da62-4c85-a5b3-3594a3302280
Oracle ID
2e5e0abd-38a6-46ca-b922-556db52f1332
Słowa kluczowe
Vigilance
Tożsamość kolorów
{G}
Produkuje manę
{G}
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
11 065
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
274518
Cardmarket ID
662193
Illustration ID
d9c78d57-f264-4b40-b7a8-c342eb6c70e5
Status obrazu
highres_scan

A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.

If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.

If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).

The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.

Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.

You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.

Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.

There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.

If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.

In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.

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