
Kuja, Genome Sorcerer
Legendary Creature — Human Mutant Wizard

FIN (Final Fantasy) · #544 · EN
Legendary Creature — Human Mutant Wizard // Legendary Creature — Avatar Wizard
Strony karty

Legendary Creature — Human Mutant Wizard

Legendary Creature — Avatar Wizard
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Legendary Creature — Human Mutant Wizard // Legendary Creature — Avatar Wizard
This is a nonmodal double-faced card. Outside the battlefield, only the front face matters and you cast the front face. On the battlefield consider only the face that is up. It enters front-face-up unless a spell/ability says otherwise. Mana value = front face. Double-faced tokens copy both faces.
To interpret this card correctly, treat it as a nonmodal double-faced card. That means: - In your hand, library, graveyard, exile, and on the stack, consider only the front face (Kuja, Genome Sorcerer) for name, types, abilities, and mana value. - When you cast it as a spell, you cast the front face (it is cast face up). - When it’s on the battlefield, only the face that is currently up matters; the other face’s printed characteristics are ignored. - By default it enters the battlefield with its front face up unless a spell or ability specifically says it enters transformed or lets you cast it transformed; in that case it enters with the back face up. - Its mana value is the mana value of the front face, no matter which face is up on the battlefield. - If a token is created as a copy of this double-faced card or permanent, the token is a double-faced token and will have both faces; it can enter with the back face up if copying a back-face-up permanent and can transform if instructed to do so.
If you cast Kuja, Genome Sorcerer from your hand, you cast the front face. If an effect says “put Kuja, Genome Sorcerer onto the battlefield transformed,” it will enter with Trance Kuja, Fate Defied (the back face) up. If Trance Kuja doubles damage a Wizard you control would deal and that damage is being divided among multiple creatures and players, first decide how to divide the damage, then double each portion.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
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Rulings
Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.
If damage dealt by a Wizard you control is being divided or assigned among multiple permanents and/or players, that damage is divided or assigned before doubling. For example, if you attack with a 4/6 Wizard with trample and it's blocked by a 1/1 creature, you can assign 1 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 2 and 6, respectively.
The back face of a nonmodal double-faced card usually has a color indicator that defines its color.
If another effect (or effects) modifies how much damage a Wizard you control would deal—by preventing some of it, for example—the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects (including Trance Kuja's) apply. If all of the damage is prevented, Trance Kuja's effect no longer applies.
Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.
A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.
The Wizard token's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
The damage is dealt by the same source as the original source of damage. The doubled damage isn't dealt by Trance Kuja unless it was the original source of damage.
The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.
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