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Dual Doomsuits

UST (Unstable) · #179 · EN

Dual Doomsuits

Artifact — Contraption

Whenever you crank this Contraption, each time a source you control would deal damage this turn, it deals double that damage instead.
RzadkośćRare
PLN regular0,39 zł
PLN foil5,81 zł
PLN etched—

Dual Doomsuits

Artefakt — Kontraptacja

Whenever you crank this Contraption, each time a source you control would deal damage this turn, it deals double that damage instead.

Jak działa karta?

Po przekręceniu tej Kontraptacji przez resztę tury każde źródło, które kontrolujesz, zadaje dwukrotność obrażeń, które normalnie by zadało.

Zdolność: "Whenever you crank this Contraption, each time a source you control would deal damage this turn, it deals double that damage instead." — Gdy kręcisz (crank) tę Kontraptację, jej zdolność wywołuje się i zostaje umieszczona na stosie. Kiedy ta zdolność rozwiąże się, tworzy efekt obowiązujący do końca tury: każdorazowo, gdy źródło, które kontrolujesz, miałoby zadać obrażenia w tej turze, zamiast tej ilości zadaje dwukrotność (podwaja je). "Źródłem, które kontrolujesz" jest każde źródło (np. stworzenie, artefakt, czar lub stała zdolność) będące pod twoją kontrolą w momencie, gdy zadaje obrażenia. Efekt trwa do końca tury, w której kręcono Kontraptację. Jeśli kilka takich efektów istnieje (np. kilka razy kręcono tę lub inne Kontraptacje dające podobny efekt), wszystkie obowiązują; ich interakcję rozwiązuje ogólna zasada mnożenia obrażeń (patrz poniżej).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Kręcisz Dual Doomsuits w swojej turze; jej zdolność rozwiązuje się i tworzy efekt do końca tury. Jeśli następnie twoje stworzenie zada 3 obrażenia, zamiast 3 zada 6 (3×2). Jeśli dwa różne efekty podwajające obrażenia obowiązują jednocześnie, obrażenia są mnożone (np. 3 → 3×2×2 = 12).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Unstable (UST)
Data wydania
2017-12-08
Rzadkość
Rare
Artysta
Franz Vohwinkel
Mana value
0
Mana cost
—
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
d5c91e63-284e-4403-af01-0cfe6af914c1
Oracle ID
66141f0f-aea5-4119-8161-ba3b94c65bb4
Słowa kluczowe
Double
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
leagueofdastardlydoom
Obramowanie / znacznik
borderless / —
EDHREC rank
—
Penny rank
—
Multiverse IDs
439568
Arena ID
—
MTGO ID
—
TCGplayer ID
152426
Cardmarket ID
313650
Illustration ID
7bde771d-8257-4e2a-9043-9a30945d79d5
Status obrazu
highres_scan

If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.

Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.

At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.

In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.

Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.

In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.

If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.

In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.

While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.

Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.

If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.

If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.

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