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Jolted Awake

MH3 (Modern Horizons 3) · #392 · EN

Jolted Awake

Sorcery

Choose up to one target artifact or creature card in your graveyard. You get {E}{E} (two energy counters). Then you may pay an amount of {E} equal to that card's mana value. If you do, return it from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
RzadkośćCommon
PLN regular0,96 zł
PLN foil0,83 zł
PLN etched—

Jolted Awake

Zaklęcie (Sorcery)

Wybierz do jednego celu kartę artefaktu lub stwora w swoim cmentarzu. Dostajesz {E}{E}. Następnie możesz zapłacić {E} równą wartości many tej karty. Jeśli to zrobisz, zwróć ją z cmentarza na pole bitwy.
Cycling {2} ({2}, odrzuć tę kartę: Dobierz kartę.)

Jak działa karta?

Daje ci 2 żetony energii, potem możesz zapłacić liczbę energii równą wartości many wybranej karty artefaktu lub stwora w twoim cmentarzu, aby ją przywrócić na pole bitwy.

1) Kiedy zagrywasz Jolted Awake jako sorcery, wybierz do jednego celu artefakt lub kartę stwora w swoim cmentarzu. Możesz wybrać żadnego celu. 2) Gdy czar rozwiązuje się i ma legalny cel (lub wybrałeś brak celu), najpierw dostajesz {E}{E} — dodajesz dwa żetony energii do swojego zasobu energii. 3) Po otrzymaniu tych żetonów możesz zapłacić liczbę {E} równą wartości many wybranej karty. Wartość many to liczba po lewej stronie nazwy karty (X liczy się jako 0). 4) Jeżeli zapłacisz wymaganą ilość {E}, zwróć tę kartę z twojego cmentarza na pole bitwy. Jeżeli nie zapłacisz (albo nie masz wystarczająco energii), karta pozostaje w cmentarzu. 5) Jeśli wybrany cel stał się nielegalny zanim czar rozwiąże się, czar nie rozwiąże się i nie otrzymasz {E}{E}.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: W twoim cmentarzu leży karta stworzenia o wartości many 3. Zagrywasz Jolted Awake i wybierasz tę kartę jako cel. Gdy czar rozwiązuje się, najpierw dostajesz {E}{E} (masz teraz np. 2 żetony energii). Możesz zapłacić {E}{E}{E} (3 energii). Nie masz 3 energii, więc nie możesz zapłacić i stworzenie nie wraca. Gdybyś miał wcześniej 1 energię, po otrzymaniu {E}{E} miałbyś 3 i mógłbyś zapłacić, stracić 3 żetony i zwrócić kartę na pole bitwy.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Modern Horizons 3 (MH3)
Data wydania
2024-06-14
Rzadkość
Common
Artysta
Steven Russell Black
Mana value
1
Mana cost
{W}
Power / Toughness
— / —
Layout / frame
normal / 1997
Foil / nonfoil
foil nonfoil
Scryfall ID
d51015ef-184c-44bb-b3d2-c74a0549efac
Oracle ID
4306a9e5-6845-4fd4-96ad-8888147612aa
Słowa kluczowe
Cycling
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
6 524
Penny rank
1 360
Multiverse IDs
664385
Arena ID
—
MTGO ID
125573
TCGplayer ID
553150
Cardmarket ID
772594
Illustration ID
b2413a03-65b6-4e86-8f8f-e2e7fa4bd3a8
Status obrazu
highres_scan

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

If a card in your graveyard has {X} in its mana cost, X is 0 when determining its mana value.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

{E} is the energy symbol. It represents one energy counter.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

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