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Unstable Footing

ZEN (Zendikar) · #153 · EN

Unstable Footing

Instant

Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)
Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.
A long way down is shorter than you think.
RzadkośćUncommon
PLN regular0,31 zł
PLN foil2,05 zł
PLN etched—

Chwiejne Podłoże (Unstable Footing)

Instant

Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)
Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.

Jak działa karta?

Instant: Do końca tury żadne obrażenia nie mogą być zapobieganie. Jeśli zapłacisz kicker {3}{R} przy rzucaniu, zaklęcie dodatkowo zadaje 5 obrażeń wybranemu graczowi lub planeswalkerowi.

Chwiejne Podłoże to instant z dwoma efektami: podstawowym ("Damage can't be prevented this turn") oraz opcjonalnym przez kicker ({3}{R}). Gdy rzucasz to zaklęcie, możesz zapłacić dodatkowe {3}{R}. Jeśli zapłacisz, zaklęcie jest "kicked" i przy rozwiązywaniu zadaje 5 obrażeń wybranemu graczowi lub planeswalkerowi. Efekt "Damage can't be prevented this turn" tworzy stan gry trwający do końca tury: żadne efekty nie mogą zapobiec obrażeniom. To dotyczy WSZYSTKICH źródeł obrażeń. Efekty, które nie używają słowa "prevent" do zmiany obrażeń (np. je przekierowujące lub zastępujące) nie są zablokowane przez ten efekt. Jeżeli zaklęcie zostało kicked, a jego cel stał się nielegalny do czasu rozwiązywania, całe zaklęcie nie rozwiąże się (nie powstanie część zabraniająca zapobiegania ani nie zostaną zadane obrażenia).

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz Chwiejne Podłoże i płacisz kicker {3}{R}. Zaklęcie rozwiązuje się: na resztę tury żadne obrażenia nie mogą być zapobiegane, a następnie zaklęcie zadaje 5 obrażeń wybranemu graczowi lub planeswalkerowi.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Zendikar (ZEN)
Data wydania
2009-10-02
Rzadkość
Uncommon
Artysta
Nic Klein
Mana value
1
Mana cost
{R}
Power / Toughness
— / —
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
d41c658e-68ec-4b55-bc5b-fd9fe8dbbdb3
Oracle ID
fb901095-2ea4-4b9e-ad5a-2892894dc4c3
Słowa kluczowe
Kicker
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
23 849
Penny rank
8 761
Multiverse IDs
192209
Arena ID
—
MTGO ID
34656
TCGplayer ID
33463
Cardmarket ID
21942
Illustration ID
bc945ad1-d51c-472d-b35e-8730f837ff22
Status obrazu
highres_scan

The kicker ability doesn't let you pay a kicker cost more than once.

If a spell's kicker cost was paid, the spell is "kicked."

If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

Effects that replace or redirect damage without using the word "prevent" are not affected by Unstable Footing.

If damage can't be prevented, damage prevention shields don't have any effect. If a prevention effect has an additional effect, the additional effect will still work (if possible). Spells that create prevention effects can still be cast, and abilities that create prevention effects can still be activated.

Unstable Footing's effect causes damage from all sources to be unpreventable, not just damage from Unstable Footing itself.

If damage can't be prevented, static abilities that prevent damage (including protection abilities) don't do so. If they have additional effects that don't depend on the amount of damage prevented, those additional effects will still work. Such effects are applied only once per source of damage.

If a creature is dealt lethal damage, it can still regenerate. If it does, the damage marked on it will be removed from it.

If Unstable Footing is kicked and the targeted player is an illegal target by the time it resolves, the entire spell doesn't resolve. Damage can still be prevented.

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