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Sefris of the Hidden Ways

AFC (Forgotten Realms Commander) · #3 · EN

Sefris of the Hidden Ways

Legendary Creature — Human Wizard

Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
RzadkośćMythic
PLN regular—
PLN foil4,89 zł
PLN etched—

Sefris of the Hidden Ways

Legendary Creature — Human Wizard

Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

Jak działa karta?

Gdy jedna lub więcej kart istot trafia do twojego cmentarza, raz na turę wyruszasz do lochu (wchodzisz do pierwszego pokoju lub do następnego). Gdy ukończysz loch, wyzwala się efekt tworzący undead i możesz przywrócić celową kartę istoty z twojego cmentarza na pole bitwy.

Pierwsza zdolność: Kiedy jedna lub więcej kart będących kartami istot trafi do twojego cmentarza z dowolnego miejsca, uruchamia się efekt "venture into the dungeon". Ten trigger zachodzi tylko raz w danej turze, niezależnie od tego, ile takich zdarzeń miałoby miejsce. Sefris musi być na polu bitwy, żeby ta zdolność mogła się wyzwolić; jeśli Sefris trafi do cmentarza w tym samym zdarzeniu co inne karty, jego własne trafienie nie spowoduje uruchomienia tej zdolności.

Venture into the dungeon: Resolving this akcji oznacza wejście do pierwszego pokoju wybranego lochu (jeśli nie jesteś w żadnym lochu, wybierasz kartę lochu spoza gry i umieszczasz ją w strefie dowodzenia, a następnie ustawiasz znacznik na pierwszym pokoju) lub przesunięcie się do następnego pokoju, jeśli już jesteś w lochu. Wybór lochu/ pokoju jest częścią rozwiązywania tej akcji; gracze nie mogą odpowiadać między wyborem a wyzwalaniem efektu pokoju. Wejście do pokoju powoduje wyzwolenie jego zdolności. Po rozstrzygnięciu ostatniego pokoju loch zostaje ukończony i usunięty z gry.

Create Undead (druga część tekstu): "Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield." — kiedy ukończysz loch (czyli rozwiążesz ostatni pokój), ta zdolność wyzwala się i daje ci cel: możesz zwrócić wybraną kartę istoty z twojego cmentarza na pole bitwy. To wyzwalanie następuje wtedy, gdy loch został ukończony zgodnie z regułami lochów (i zostało usunięte z gry jako stanowy efekt).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz Sefrisa na polu bitwy. W trakcie tury kilka twoich stworzeń umiera w różnych momentach; pierwsze zdarzenie, które powoduje przynajmniej jedną kartę istoty w twoim cmentarzu, uruchomi Sefrisa i spowoduje, że wyruszysz do lochu. Kolejne upadki istot tej samej tury nie spowodują kolejnych wejść do lochu. Jeśli ukończysz loch podczas rozwiązywania tych wejść, wyzwoli się efekt "Create Undead" i pozwoli ci zwrócić jedną kartę istoty z cmentarza na pole bitwy.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Forgotten Realms Commander (AFC)
Data wydania
2021-07-23
Rzadkość
Mythic
Artysta
Ryan Pancoast
Mana value
3
Mana cost
{W}{U}{B}
Power / Toughness
2 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
d30255f6-e058-476a-b377-2ee4c9178ed1
Oracle ID
9b21e056-57e7-4e39-b2b4-2fdf8719d0d2
Słowa kluczowe
Venture into the dungeon
Tożsamość kolorów
{B}{U}{W}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
legendary
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
8 334
Penny rank
—
Multiverse IDs
531832
Arena ID
—
MTGO ID
92056
TCGplayer ID
243359
Cardmarket ID
571523
Illustration ID
88109ae6-acc8-4cff-8b80-c59474ae3077
Status obrazu
highres_scan

Sefris of the Hidden Ways must be on the battlefield for its first ability to trigger. It does not trigger when Sefris goes to the graveyard from the battlefield, even if other creature cards also went to the graveyard at the same time.

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

Moving into a dungeon room will cause its room ability to trigger.

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

Dungeons are removed from the game as a state-based action.

A player may only have one dungeon in the command zone at a time.

Sefris of the Hidden Ways' first ability looks only at the type the card has in the graveyard, not the type it had in any other zone. For example, animated lands dying won't cause the ability to trigger. The opposite is also true. For example, if a creature that was cast as an Adventure is countered, it's a creature card in the graveyard and the first ability will trigger.

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