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Neural Network

UST (Unstable) · #195 · EN

Neural Network

Artifact — Contraption

Whenever you crank this Contraption, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.
RzadkośćUncommon
PLN regular0,31 zł
PLN foil3,41 zł
PLN etched—

Sieć neuronowa (Neural Network)

Artefakt — Contraption

Za każdym razem, gdy kręcisz tę Contraption, zyskaj kontrolę nad docelową istotą kontrolowaną przez przeciwnika o sile mniejszej lub równej liczbie kart istot w jego cmentarzu do końca tury. Odtapuj tę istotę. Zyskuje pośpiech (Haste) do końca tury.

Jak działa karta?

Kręcenie tej Konstrukcji przejmuje przeciwniczą istotę o sile ≤ liczba kart istot w jej cmentarzu, odtapowuje ją i daje jej pośpiech do końca tury.

Gdy kręcisz tę Contraption (Konstrukcję), wywołuje to zdolność wymienioną w tekście Oracle. Zdolność celuje w istotę kontrolowaną przez przeciwnika, która spełnia warunek: jej siła (power) jest mniejsza lub równa liczbie kart typu "creature" w cmentarzu kontrolera tej istoty. Po rozwiązaniu zdolności: 1) zyskujesz kontrolę nad tą istotą do końca tury; 2) odtapuj ją natychmiast (nawet jeśli już była odtapowana, nic się nie zmienia); 3) ta istota zyskuje pośpiech do końca tury. Jeśli któraś z części efektu nie może zostać wykonana (np. cel stał się nielegalny przed rozwiązaniem), tylko ta część nie nastąpi — wszystko inne działa normalnie.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Przeciwnik ma w cmentarzu trzy karty istot. Możesz wybrać jego istotę o sile 3 lub mniejszej. Po rozwiązaniu zdolności przejmujesz ją, odtapowujesz i nadajesz jej pośpiech do końca tury, dzięki czemu może atakować lub użyć zdolności wymagającej odtapowania.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Unstable (UST)
Data wydania
2017-12-08
Rzadkość
Uncommon
Artysta
Franz Vohwinkel
Mana value
0
Mana cost
—
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
d2b8f6cd-04d1-4c99-9fac-e606b08e750a
Oracle ID
276114c5-87bb-4279-ba74-230ac60c5411
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
leagueofdastardlydoom
Obramowanie / znacznik
borderless / —
EDHREC rank
—
Penny rank
—
Multiverse IDs
439584
Arena ID
—
MTGO ID
—
TCGplayer ID
153120
Cardmarket ID
314033
Illustration ID
bad41d0b-4512-46c1-b101-66f7d40314b7
Status obrazu
highres_scan

Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.

Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.

In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.

While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.

If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.

Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.

If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.

At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.

In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.

If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.

If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.

In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.

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