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Spellrune Painter // Spellrune Howler

MID (Innistrad: Midnight Hunt) · #160 · EN

Spellrune Painter // Spellrune Howler

Creature — Human Shaman Werewolf // Creature — Werewolf

RzadkośćUncommon
PLN regular0,09 zł
PLN foil0,52 zł
PLN etched—
Spellrune Painter

Spellrune Painter

Creature — Human Shaman Werewolf

Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Spellrune Howler

Spellrune Howler

Creature — Werewolf

Whenever you cast an instant or sorcery spell, this creature gets +2/+2 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Spellrune Painter // Spellrune Howler

Creature — Human Shaman Werewolf // Creature — Werewolf

(Brak tekstu Oracle dostarczonego; wyjaśnienia dotyczą mechaniki daybound/nightbound z rulingów.)

Jak działa karta?

To dwustronna kreatura z daybound/nightbound. Gra ma stan day/night/neither; kiedy stan się zmienia na day lub night karta automatycznie transformuje na odpowiednią stronę. Day/night zmienia się według zasad: jeśli podczas poprzedniej tury aktywny gracz rzucił ≥2 czarów, robi się day; jeśli podczas poprzedniej tury aktywny gracz nie rzucił żadnego czaru, robi się night. Permanenty z daybound/nightbound transformują tylko przez te zdolności i wchodzą na pole bitwy zgodnie ze stanem dnia/nocy.

To karta dwustronna (double-faced) z dwiema stronami: Spellrune Painter (front) i Spellrune Howler (back). Ma typy "Creature — Human Shaman Werewolf // Creature — Werewolf" i korzysta z mechaniki daybound/nightbound (dzień/noc). Zasady dla daybound i nightbound wynikają wprost z przekazanych rulingów: - Gra ma oznaczenie day (dzień), night (noc) albo neither (żadne). Gra zaczyna jako neither; później będzie dokładnie day albo night i będzie się zmieniać zgodnie z poniższymi punktami. - Jeżeli jest day i aktywny gracz poprzedniej tury nie zagrał żadnych czarów, robi się night. - Jeżeli jest night i aktywny gracz poprzedniej tury zagrał dwa lub więcej czarów, robi się day. - Zmiana na day lub night następuje natychmiast, w każdym momencie kiedy wymogi są spełnione (nie tylko w kroku odtapowywania). Nie jest to działanie zależne od statusów stanu (SBA). - Gdy robi się night, permanenty z daybound transformują na swoje nightbound strony; gdy robi się day, permanenty z nightbound transformują na swoje daybound strony. - Permanenty z daybound i nightbound nie mogą być transformowane przez inne efekty niż ich zdolności daybound/nightbound. Stare efekty mówiące „transform” (np. Moonmist) nie wpływają na nie. - Jeśli permanenty z daybound i nightbound pojawią się jednocześnie na polu bitwy w stanie neither, staje się day; wówczas ten z nightbound się przekształci. - Jeśli jest night, a permanent z daybound wchodzi na pole bitwy bez bycia rzucanym (np. w wyniku karty lub efektu wpisującego bez rzucania), wejdzie on już od razu z face up swoją stroną nightbound. - Jeśli casting (rzucenie) karty z daybound nastąpi podczas night, karta będzie lejkiem na stosie front face up (strona daybound), lecz gdy wejdzie na pole bitwy, wejdzie z powrotem back face up (strona nightbound); nie wejdzie na pole bitwy, a potem przekształci się natychmiast. - Zmiana day/night sprawia przekształcenie tej karty natychmiast, kiedykolwiek spełnione są warunki, nie wymaga oddzielnego triggara ani SBA. Wszystkie powyższe punkty wynikają z dostarczonych rulingów i dotyczą zachowania Spellrune Painter // Spellrune Howler jako double-faced permanenta z daybound/nightbound.

Ważne interakcje

Częste pomyłki

Przykład

Przykład 1: Gra zaczyna jako neither. Jeśli zostanie spełniony warunek (np. aktywny gracz poprzedniej tury zagrał dwa lub więcej czarów), może stać się day lub night i karta przekształci się odpowiednio. Przykład 2: Jeśli jest night i Spellrune Painter został wprowadzony na pole bitwy bez bycia rzuconym (np. efektem), wejdzie od razu jako Spellrune Howler (strona nightbound).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Innistrad: Midnight Hunt (MID)
Data wydania
2021-09-24
Rzadkość
Uncommon
Artysta
Lucas Graciano
Mana value
3
Mana cost
—
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
d2a5b43d-e21b-4294-9ea2-5bd0264e71d3
Oracle ID
4ff8c359-430f-434e-ac1e-822abdc28360
Słowa kluczowe
Transform, Daybound, Nightbound
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
sunmoondfc
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
20 915
Penny rank
13 410
Multiverse IDs
534941, 534942
Arena ID
78512
MTGO ID
93296
TCGplayer ID
248153
Cardmarket ID
574958
Illustration ID
—
Status obrazu
highres_scan

Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

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