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Party Dude

TMT (Teenage Mutant Ninja Turtles) · #128 · EN

Party Dude

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When this Class enters, each player creates a Food token.
{1}{G}: Level 2
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card.
{4}{G}: Level 3
Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand.
RzadkośćRare
PLN regular2,23 zł
PLN foil2,93 zł
PLN etched—

Party Dude

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When this Class enters, each player creates a Food token.
{1}{G}: Level 2
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card.
{4}{G}: Level 3
Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand.

Jak działa karta?

Party Dude daje token Food każdemu graczowi przy wejściu. Możesz zapłacić {1}{G}, aby uczynić go level 2 — wtedy dobierasz kartę za każdy artefakt przeciwnika, który trafi na cmentarz z pola bitwy. Możesz potem zapłacić {4}{G}, aby stał się level 3 — wtedy, gdy któryś z twoich przeciwników zostanie zaatakowany, możesz dać jednemu atakującemu stworzeniu +X/+X, gdzie X to liczba kart w twojej ręce w momencie rozwiązywania się efektu.

Format i mechanika klasy: Party Dude to Enchantment — Class. Każda karta Class zaczyna na poziomie 1 i ma sekcje dla poziomów (tutaj Level 2 i Level 3). Umiejętności opisane w górnej sekcji działają przez cały czas, gdy karta jest jako Class (po wejściu). Aktywności w sekcji poziomu to aktywowane zdolności, które mają koszt i tekst "Level N" — opłacenie kosztu umieszcza tę aktywność na stosie; gdy rozwiąże się, karta zyskuje dany poziom i wszystkie umiejętności z tej sekcji (oraz zachowuje wcześniejsze). Nie możesz aktywować umiejętności Level N, jeśli karta już jest na poziomie N lub wyższym. Szczegóły zdolności Party Dude: - Przy wejściu: "When this Class enters, each player creates a Food token." — gdy Party Dude wchodzi na pole bitwy, każdy gracz tworzy jeden token Food (Food jest typem artefaktu). Jeśli tworzenie tokenów wymaga wskazania celów i wszystkie cele są nielegalne, nie tworzy się żaden token. - {1}{G}: Level 2 — aktywowana umiejętność; użyj jej tylko jeśli Party Dude jest obecnie na poziomie 1. Po rozstrzygnięciu, karta będzie level 2. - Level 2 (stała po osiągnięciu): "Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card." — za każdym razem, gdy jakikolwiek artefakt kontrolowany przez przeciwnika trafi z pola bitwy na cmentarz, otrzymujesz efekt dobierz kartę. To zdarzenie wyzwala efekt niezależnie od przyczyny (bite, niszczenie, sacrificie itp.). - {4}{G}: Level 3 — aktywowana umiejętność; działa jak wyżej, ale ustawia poziom na 3. - Level 3 (stała po osiągnięciu): "Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand." — za każdym razem, gdy co najmniej jeden z twoich przeciwników zostanie zaatakowany (czyli rozpoczęto atakującego gracza atakującego jakiegoś przeciwnika), wyzwalacz trafia na stos. Gdy rozwiąże się ten efekt, możesz wybrać do jednego docelowego atakującego stworzenia; to wybrane stworzenie otrzymuje +X/+X aż do końca tury, gdzie X jest liczona w momencie rozwiązywania się efektu (jeśli liczba kart w ręce zmieni się później, to nie zmienia już przyznanego bonusu).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Kontrolujesz Party Dude na poziomie 1 i przeciwnik atakuje innego gracza. Wyzwala się efekt Level 3 tylko jeśli Party Dude został wcześniej podniesiony do poziomu 3. Jeśli jesteś na poziomie 3 i masz 3 karty w ręce, gdy efekt się rozwiąże, cel otrzyma +3/+3 do końca tury.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Teenage Mutant Ninja Turtles (TMT)
Data wydania
2026-03-06
Rzadkość
Rare
Artysta
Gabriel Rubio
Mana value
1
Mana cost
{G}
Power / Toughness
— / —
Layout / frame
class / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
d27b6f2a-84df-4097-a66a-8e463db47f58
Oracle ID
8df7a58c-053f-4ead-a778-2747718e5f10
Słowa kluczowe
Food
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
enchantment
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
10 368
Penny rank
—
Multiverse IDs
—
Arena ID
100585
MTGO ID
147879
TCGplayer ID
673584
Cardmarket ID
868363
Illustration ID
cb2bf57a-a152-44c3-999f-47e226e0d86e
Status obrazu
highres_scan

Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.

An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to.

The value of X is calculated each time Party Dude's last ability resolves. Changing the number of cards in your hand after the ability resolves won't change the bonus granted to that creature that turn.

Food is an artifact type. Even though it appears on some creatures, it's never a creature type.

You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.

Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar.

Whatever you do, don't eat the cards. (Also, don't make the pizzas pictured on the cards. You don't have the digestive system of a Ninja Turtle.)

Some spells and abilities that create Food tokens may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Food tokens.

If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, you can sacrifice Pizza Face (a Legendary Artifact Creature — Food Mutant) to activate Maraleaf Rider's ability (an ability with "Sacrifice a Food" in its cost). You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.

Gaining a level won't remove abilities that a Class had at a previous level.

There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

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