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Arni Slays the Troll

KHM (Kaldheim) · #201 · EN

Arni Slays the Troll

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control fights up to one target creature you don't control.
II — Add {R}. Put two +1/+1 counters on up to one target creature you control.
III — You gain life equal to the greatest power among creatures you control.
RzadkośćUncommon
PLN regular0,66 zł
PLN foil1,57 zł
PLN etched—

Arni zabija trolla (Arni Slays the Troll)

Urok — Saga

(Gdy ta Saga wchodzi i po twoim etapie dobierania, połóż znacznik wiedzy. Po III poświęć.)
I — Wskazany stwór, którego kontrolujesz, walczy z najwyżej jednym wskazanym stworem, którego nie kontrolujesz.
II — Dodaj {R}. Połóż dwa znaczniki +1/+1 na najwyżej jednym wskazanym stworze, którego kontrolujesz.
III — Otrzymujesz życie równe największej sile wśród stworów, które kontrolujesz.

Jak działa karta?

Saga z trzema rozdziałami: walka twojego i przeciwnika (I), dodanie {R} i ewentualne +1/+1 (II) oraz odzyskanie życia równego największej sile twoich stworów (III).

Saga wchodzi z pierwszym znacznikiem wiedzy i przy twoim etapie dobierania dostaje kolejny. Każdy znacznik, który powoduje osiągnięcie numeru rozdziału, wywołuje odpowiadającą mu zdolność rozdziału i trafia na stos. Rozdział I każe twojemu wskazanemu stworowi walczyć z maksymalnie jednym wskazanym stworzem przeciwnika; jeśli któryś cel jest nielegalny przy rozwiązywaniu, nic się nie dzieje. Rozdział II daje {R} i może położyć dwa znaczniki +1/+1 na najwyżej jednym twoim stworze; jeśli wybrałeś cel, a on stanie się nielegalny, cała zdolność nie rozwiąże się i nie otrzymasz {R}. Rozdział III daje ci życie równe największej sile spośród twoich stworów w momencie rozwiązywania.

Ważne interakcje

Częste pomyłki

Przykład

Przy wejściu Sagi dostajesz I; na I wybierasz swojego wojownika i wroga, oba walczą. Przy następnym etapie dobierania dostaje II; jeśli cel dla II jest legalny, dostajesz {R} i możesz położyć dwa znaczniki +1/+1 na swoim stworze.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Kaldheim (KHM)
Data wydania
2021-02-05
Rzadkość
Uncommon
Artysta
Simon Dominic
Mana value
2
Mana cost
{R}{G}
Power / Toughness
— / —
Layout / frame
saga / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
d18396f9-ae20-4471-84ab-a2148319bc39
Oracle ID
7cb47a7e-fe60-45a2-9c07-bd5c6ddca82d
Słowa kluczowe
Fight
Tożsamość kolorów
{G}{R}
Produkuje manę
{R}
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
9 821
Penny rank
12 036
Multiverse IDs
503817
Arena ID
75248
MTGO ID
87745
TCGplayer ID
230718
Cardmarket ID
531232
Illustration ID
13170dc3-0f4a-4d07-a86f-99e0e87cf929
Status obrazu
highres_scan

Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

For the chapter I ability, if either target is an illegal target as that ability resolves, neither creature will deal or be dealt damage.

If you choose no targets for the chapter II ability, you’ll simply add {R} as the ability resolves. However, if you do choose a target creature you control, and that creature is an illegal target as the ability resolves, the ability won’t resolve. You won’t add {R} in that case.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

For the chapter III ability, use the greatest power among creatures you control as the ability resolves to determine how much life you will gain. If you control no creatures at that time, or if all creatures you control have power 0 or less, you won’t gain any life.

Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.

The chapter II ability isn’t a mana ability. It uses the stack and can be responded to.

A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.

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