Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement

PIKO (Ikoria: Lair of Behemoths Promos) · #226p · EN
Lurrus of the Dream-Den
Legendary Creature — Cat Nightmare
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Wyjaśnienie po polsku
Lurrus z Kryjówki Snów (Lurrus of the Dream-Den)
Legendarny stwór — Kot Koszmar
Więź życia (Lifelink)
Raz podczas każdej twojej tury możesz rzucić czar permanentu o wartości many 2 lub mniejszej ze swojego cmentarza.
Jak działa karta?
Towarzysz narzuca ograniczenie talii; raz na twoją turę możesz rzucić permanent o wartości many ≤2 z cmentarza, a Lurrus daje Więź życia (Lifelink).
Lurrus ma zdolność Towarzysza, która wymaga, by każdy permanent w twojej początkowej talii miał wartość many 2 lub mniej; to ograniczenie dotyczy tylko talii startowej. Możesz raz w swojej turze rzucić permanent ze swojego cmentarza o wartości many 2 lub mniej, płacąc jego koszty i przestrzegając normalnych reguł czasowych. Możesz też zapłacić poza grą podczas swojej fazy głównej, aby wziąć Lurrusa z boku do ręki (specjalna akcja). Lurrus ma także Więź życia (Lifelink).
Ważne interakcje
- Zapłacenie
z boku, aby wziąć Lurrusa do ręki, to specjalna akcja, nie stosuje się do stosu i na nią nie można odpowiadać.
- Efekt pozwalający raz na turę rzucić permanent ze swojego cmentarza stosuje normalne ograniczenia czasowe czarów; możesz rzucać tylko wtedy, gdy możesz rzucić dany typ czaru (np. lądy nie są czarami).
- Jeśli wyczarujesz permanent ze swojego cmentarza i potem tracisz kontrolę nad Lurrusem, to rzucony czar kontynuuje proces rzucania i nie zostanie przerwany utratą kontroli nad Lurrusem.
Częste pomyłki
- Mylenie efektu z możliwością grania lądów z cmentarza — Lurrus nie pozwala grać lądów z cmentarza.
- Myślenie, że płacenie
za wzięcie towarzysza używa stosu lub że na to można odpowiadać; to specjalna akcja, bez stosu.
Przykład
W twojej głównej fazie, gdy stos jest pusty, płacisz koszty karty z cmentarza o wartości many 2 i ją rzucasz dzięki zdolności Lurrusa; jeśli to stwór zadaje obrażenia, odzyskasz życie dzięki Więź życia (Lifelink).
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Ikoria: Lair of Behemoths Promos (PIKO)
- Data wydania
- 2020-04-24
- Rzadkość
- Rare
- Artysta
- Slawomir Maniak
- Mana value
- 3
- Mana cost
- Power / Toughness
- 3 / 2
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- d1520f81-48ea-4970-b46e-00d01d425c63
- Oracle ID
- 3bc757c1-3adb-4321-8832-8e1cc9e687f7
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Lifelink, Companion
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Promo, Reprint
- Efekty ramki
- legendary, companion
- Typ promocji
- stamped, promopack
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 2 861
- Penny rank
- 311
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 213936
- Cardmarket ID
- 461209
- Illustration ID
- f715763e-13f5-4f16-87b6-466bf5dbffba
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
Once you begin to cast the spell, losing control of Lurrus won't affect the spell. You can finish casting it as normal.
The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
Lurrus doesn't let you play lands from your graveyard.
If you cast one permanent spell from your graveyard and then have a new Lurrus come under your control in the same turn, you may cast another permanent spell from your graveyard that turn.
If you cast a spell from your graveyard using another permission, Lurrus's effect doesn't apply. You can cast another permanent spell from your graveyard.
For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value. For example, if a permanent spell costs {X}{W}, you could cast it with X as 1 but not as 2.
If a card in a player's deck has {X} in its mana cost, X is considered to be 0.
Lurrus doesn't care about instant and sorcery cards in your starting deck. They may have any mana value.
You must follow the normal timing permissions and restrictions of the spell you cast from your graveyard.
If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
You must pay the costs to cast that spell. If it has an alternative cost, such as a mutate cost, you may cast it for that cost instead.
Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
If a permanent card is put into your graveyard during your main phase and the stack is empty, you have a chance to cast it before any player may attempt to remove that card from your graveyard.
Pełny rekord źródłowy JSON
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