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Vadrik, Astral Archmage

PMID (Innistrad: Midnight Hunt Promos) · #248s · EN

Vadrik, Astral Archmage

Legendary Creature — Human Wizard

If it's neither day nor night, it becomes day as Vadrik enters.
Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.
Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
RzadkośćRare
PLN regular—
PLN foil3,23 zł
PLN etched—

Vadrik, Astralny Arcymag (Vadrik, Astral Archmage)

Legendarny stwór — Człowiek Czarodziej

Jeśli nie jest ani dzień, ani noc, staje się dniem w momencie, gdy Vadrik wchodzi na pole bitwy.
Zaklęcia błyskawiczne i czary, które rzucasz, kosztują {X} mniej do rzucenia, gdzie X to siła Vadrika.
Za każdym razem, gdy dzień staje się nocą lub noc staje się dniem, połóż na Vadriku znacznik +1/+1.

Jak działa karta?

Gdy Vadrik wchodzi i nie ma dnia ani nocy, ustawia dzień; zmniejsza koszt twoich błyskawic i czarów o jego siłę; przy każdej zmianie dzień↔noc dostaje znacznik +1/+1.

Gdy Vadrik wchodzi na pole bitwy i aktualnie nie jest ani dzień, ani noc, gra natychmiast staje się dniem. Jego druga zdolność daje stałe obniżenie kosztu zaklęć błyskawicznych i czarów, które rzucasz, o wartość równą jego sile w chwili ustalania kosztów. Trzecia zdolność wywołuje się za każdym razem, gdy oznaczenie gry zmienia się z dnia na noc lub z nocy na dzień i kładzie na nim znacznik +1/+1. Zdolności wywołane przez zmianę dnia/nocy nie uruchomią się przy pierwszym ustanowieniu dnia lub nocy, jeśli wcześniej gra nie była już jednym z tych stanów.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli Vadrik wchodzi, gdy gra nie jest ani dniem, ani nocą, natychmiast staje się dniem; później, gdy noc zamienia się w dzień z powodu kolejnych tur, Vadrik dostaje znacznik +1/+1.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Innistrad: Midnight Hunt Promos (PMID)
Data wydania
2021-09-24
Rzadkość
Rare
Artysta
Kieran Yanner
Mana value
3
Mana cost
{1}{U}{R}
Power / Toughness
1 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
d10d4c9c-9438-420b-88f2-3a51060371ce
Oracle ID
a9ab17ce-ba07-4ce8-99f9-9c4c633957f7
Słowa kluczowe
—
Tożsamość kolorów
{R}{U}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
legendary
Typ promocji
prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
11 811
Penny rank
9 792
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
249560
Cardmarket ID
575731
Illustration ID
03e26da9-0aad-4c3b-9cd5-c5b0972feec3
Status obrazu
highres_scan

If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

All costs to cast a spell are locked in before mana abilities are activated and those costs are paid. If Vadrik's power changes after costs are locked in, or if Vadrik leaves the battlefield while you are activating mana abilities or paying those costs, the cost reduction effect won't be affected and the total cost to cast the spell won't change.

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

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