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Sea Hag // Aquatic Ingress

CLB (Commander Legends: Battle for Baldur's Gate) · #95 · EN

Sea Hag // Aquatic Ingress

Creature — Hag // Instant — Adventure

RzadkośćCommon
PLN regular0,52 zł
PLN foil0,61 zł
PLN etched—

Sea Hag

Creature — Hag

When this creature enters, creatures your opponents control get -4/-0 until end of turn.

Aquatic Ingress

Instant — Adventure

Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)

Sea Hag // Aquatic Ingress

Creature — Hag // Instant — Adventure

(Brak oryginalnego tekstu Oracle dostarczonego. Rulings wyjaśniają zachowanie kart przygodowych: przygoda używa swoich alternatywnych cech przy rzucaniu; po rozwiązaniu przygoda wyeksiluje kartę i pozwala na późniejsze rzucenie permanentu z egzilu; kopie i inne sposoby przenoszenia karty do egzilu mają szczególne zasady.)

Jak działa karta?

To karta Adventure: możesz zagrać Aquatic Ingress jako przygodę (Instant). Gdy ta przygoda rozwiąże się, karta idzie do egzilu i możesz potem zagrać Sea Hag z egzilu jako stworzenie (zgodnie z normalnymi ograniczeniami timingowymi). Kopie i inne sposoby wyeksilowania mają specjalne ograniczenia opisane w rulings.

Karta jest kartą „adventure” z dwoma częściami: strona permanentu (Sea Hag) i strona przygody (Aquatic Ingress). Możesz zagrać albo stronę przygody (Instant — Aquatic Ingress), albo stronę permanentu (Creature — Hag — Sea Hag) zgodnie z normalnymi zasadami. Jeśli zagrasz Aquatic Ingress jako zaklęcie przygody, używasz wyłącznie alternatywnych cech tej przygody (jej kosztu, koloru, wartości many i typów). Gdy przygoda rozwiąże się, karta jest wyeksilowana zamiast trafić na cmentarz. Dopóki pozostaje w egzilu, możesz później rzucić z niej permanent (Sea Hag) — to rzucenie użyje normalnych cech permanentu. Jeśli przygoda została skopiowana jako zaklęcie, ta kopia zostaje wyeksilowana po rozwiązaniu, ale kopia natychmiast przestaje istnieć i nie możesz z niej później rzucić permanentu. Jeśli karta trafi do egzilu w inny sposób niż przez wyeksilowanie samej przygody przy jej rozwiązywaniu, to nie daje ona prawa do rzucenia permanentu.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Rzucasz Aquatic Ingress (Instant). Gdy rozwiąże się, wyeksilujesz tę kartę. W swojej następnej głównej fazie, jeśli chcesz i stos jest pusty, możesz zapłacić koszt many Sea Hag i zagrać ją z egzilu jako stworzenie. Jeśli Aquatic Ingress zostanie skopiowane przez efekt, a ta kopia rozwiąże się, kopia zostanie wyeksilowana i natychmiast zniknie — nie możesz z niej zagrać Sea Hag.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Commander Legends: Battle for Baldur's Gate (CLB)
Data wydania
2022-06-10
Rzadkość
Common
Artysta
Andrea Piparo
Mana value
5
Mana cost
{4}{U} // {2}{U}
Power / Toughness
3 / 5
Layout / frame
adventure / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
d0f31357-3fd2-4355-acad-05d253a04b4a
Oracle ID
788a1d3f-8d73-4ecd-97ac-77906a873cfe
Słowa kluczowe
—
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
17 857
Penny rank
—
Multiverse IDs
562978
Arena ID
—
MTGO ID
100194
TCGplayer ID
272570
Cardmarket ID
658462
Illustration ID
fd2c8f1b-accd-4ff6-98e4-e167d70df48d
Status obrazu
highres_scan

If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.

If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.

An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.

If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.

If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.

Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.

If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.

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