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The Colossal Dreadmaw

MB2 (Mystery Booster 2) · #573 · EN

The Colossal Dreadmaw

Legendary Creature — Dinosaur

Trample
You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.)
RzadkośćRare
PLN regular2,14 zł
PLN foil—
PLN etched—

The Colossal Dreadmaw

Legendary Creature — Dinosaur

Trample
You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.)

Jak działa karta?

Trample. Możesz rzucać karty stworzeń z ręki "jakby były" kartą Colossal Dreadmaw — wtedy na stosie i po wejściu na pole bitwy są traktowane jak Colossal Dreadmaw (łącząc się z jego kosztem i cechami). Gdy opuszczą pole bitwy, wracają do normalnej formy.

1) Stała umiejętność: Trample — stworzenie zadaje nadmiar obrażeń obrońcy (jak zwykle).
2) Druga linia Oracle pozwala ci odgrywać (cast) karty stworzeń z ręki "as though they were the card Colossal Dreadmaw". To znaczy konkretne rzeczy:
- Gdy decydujesz się rzucać kartę stworzenia z ręki jako Colossal Dreadmaw, na stosie ta karta jest traktowana jakby była kartą Colossal Dreadmaw. Obejmuje to koszt many do zapłacenia — płacisz koszt Colossal Dreadmaw, nie koszt oryginalnej karty.
- Po tym jak zaklęcie rozwiąże się i stworzenie wejdzie na pole bitwy, traktuje się je jako Colossal Dreadmaw przez cały czas, kiedy jest na polu bitwy (ma te same cechy co Colossal Dreadmaw).
- Jeśli to stworzenie opuści pole bitwy (zostanie zniszczone, odrzucone, wybrane itp.), karta wraca do swojej normalnej tożsamości (już nie jest Colossal Dreadmaw).
3) Gdy już rozpocząłeś rzucanie karty jako Colossal Dreadmaw, przeciwnik nie może temu zapobiec przez zabicie oryginalnego The Colossal Dreadmaw — efekt wyboru jest już w toku i nie zależy od obecności tej karty na polu bitwy w momencie rozwiązywania się zaklęcia.

Ważne interakcje

Częste pomyłki

Przykład

Masz w ręce kartę stworzenia o koszcie {1}{G}, a Colossal Dreadmaw ma koszt {3}{G}. Możesz wybrać, żeby odgrywać tę kartę jako Colossal Dreadmaw. Wówczas na stosie traktuje się ją jakby była Colossal Dreadmaw i płacisz koszt {3}{G}. Gdy zaklęcie rozwiąże się, stworzenie wejdzie na pole bitwy jako Colossal Dreadmaw i będzie miało takie cechy jak Colossal Dreadmaw (np. Trample). Jeśli później to stworzenie zostanie zniszczone, karta wróci do swojej normalnej tożsamości.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Mystery Booster 2 (MB2)
Data wydania
2024-08-02
Rzadkość
Rare
Artysta
Marika Lord
Mana value
6
Mana cost
{4}{G}{G}
Power / Toughness
6 / 6
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
d0c98dca-b499-408f-8f99-9c59742027ee
Oracle ID
549443ab-620e-433a-b782-386cb23b0052
Słowa kluczowe
Trample
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Reprint
Efekty ramki
legendary
Typ promocji
playtest
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
—
Penny rank
—
Multiverse IDs
677629
Arena ID
—
MTGO ID
—
TCGplayer ID
564039
Cardmarket ID
783930
Illustration ID
d82e02a7-9b40-432a-8886-8ae7bafc20b3
Status obrazu
highres_scan

If you choose to cast a card as Colossal Dreadmaw, while on the stack, treat that spell as though it were Colossal Dreadmaw (including the mana cost to cast it). After it resolves, treat the permanent it becomes as though it were Colossal Dreadmaw for as long as it remains on the battlefield. Once it leaves the battlefield, the card goes back to its normal self.

Official text for Colossal Dreadmaw can be found using the Gatherer card database at Gatherer.Wizards.com.

Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

Once you’ve started casting a spell as Colossal Dreadmaw, it’s too late . . . for an opponent to prevent you from doing that by killing The Colossal Dreadmaw.

Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

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