Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

LCC (The Lost Caverns of Ixalan Commander) · #240 · EN
Evolution Sage
Creature — Elf Druid
"To care for yourself, cultivate the world. To care for the world, cultivate yourself."
Wyjaśnienie po polsku
Mędrzec ewolucji (Evolution Sage)
Stwór — Elf Druid
Jak działa karta?
Gdy kontrolowany przez ciebie ląd wchodzi na pole bitwy, Mędrzec ewolucji pozwala proliferować (Proliferuj (Proliferate)), czyli dodać po jednym dodatkowym znaczniku każdego rodzaju do wybranych permanentów i/lub graczy.
Gdy na twoje pole bitwy wchodzi ląd, karta uruchamia zdolność Wdarcie lądu (Landfall), która powoduje proliferację (Proliferuj (Proliferate)). Proliferacja pozwala wybrać dowolną liczbę permanentów i/lub graczy, a następnie dać każdemu z nich po jednym dodatkowym znaczniku każdego rodzaju, który już ma. Możesz wybierać permanenty i graczy przeciwników; nie musisz wybierać wszystkich obiektów z znacznikami ani wcale żadnego. Gdy permanent ma jednocześnie +1/+1 i -1/-1, znaczniki są usuwane parami jako działanie stanowe po proliferacji.
Ważne interakcje
- Kiedy na twoje pole bitwy wchodzi ląd, uruchamia się każda zdolność Wdarcie lądu (Landfall) twoich permanentów; możesz ułożyć je na stosie w dowolnej kolejności.
- Podczas proliferacji możesz wybrać dowolne permanenty i graczy, łącznie z tymi kontrolowanymi przez przeciwników, albo nie wybrać żadnego.
- Jeśli permanent ma zarówno znaczniki +1/+1, jak i -1/-1, są one usuwane parami jako działanie stanowe, tak że zostaje tylko jeden rodzaj znaczników.
Częste pomyłki
- Mylenie proliferacji z dawaniem jednego wybranego rodzaju znacznika — proliferacja daje kolejny znacznik każdego rodzaju, który dany obiekt już ma.
- Sądzanie, że trzeba wybrać wszystkie permanenty lub graczy z znacznikami — możesz wybrać tylko te, które chcesz, albo wcale żadnego.
Przykład
Gdy zagrana została twoja siódma ziemia i wszedł nowy Ląd, Mędrzec ewolucji uruchamia się i proliferujesz, dodając np. kolejny znacznik +1/+1 do wybranego stwora i kolejny znacznik lojalności do wybranego planeswalkera.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
The Lost Caverns of Ixalan Commander (LCC)
- Data wydania
- 2023-11-17
- Rzadkość
- Uncommon
- Artysta
- Simon Dominic
- Mana value
- 3
- Mana cost
- Power / Toughness
- 3 / 2
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- d089c2c1-e304-4f28-8700-5b9b3029bdbc
- Oracle ID
- b45fdeab-00cc-4422-af9f-66f30a880a7c
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Proliferate, Landfall
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper, mtgo
- Cechy wydruku
- Reprint
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 401
- Penny rank
- 4 176
- Multiverse IDs
- 640536
- Arena ID
- —
- MTGO ID
- 118880
- TCGplayer ID
- 525963
- Cardmarket ID
- 743592
- Illustration ID
- 486fb401-aba9-4403-8c0a-ce17b286344c
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
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