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Safehold Elite

UMA (Ultimate Masters) · #220 · EN

Safehold Elite

Creature — Elf Scout

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Not even death will keep her from her mission.
RzadkośćCommon
PLN regular0,52 zł
PLN foil1,18 zł
PLN etched—

Safehold Elite

Stwór — Elf Zwiadowca

Wytrwałość (Persist) (Gdy ten stwór ginie, jeśli nie miał na sobie znaczników -1/-1, wróć go na pole bitwy pod kontrolę jego właściciela z jednym znacznikiem -1/-1 na nim.)

Jak działa karta?

Gdy ten stwór trafi do cmentarza, jeśli nie miał na sobie znacznika -1/-1, wróci na pole bitwy jako nowy stwór z jednym znacznikiem -1/-1 dzięki Wytrwałości (Persist).

Wytrwałość (Persist) powoduje, że gdy ten stwór trafi do cmentarza, sprawdza się, czy tuż przed tym nie miał znaczników -1/-1; jeśli nie miał, karta zostaje zwrócona na pole bitwy pod kontrolę jej właściciela z jednym znacznikiem -1/-1. Powracający stwór jest nowym obiektem bez pamięci poprzedniego. Jeśli stwór miał jakiekolwiek -1/-1 zanim opuścił pole bitwy, zdolność nie zadziała.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli Safehold Elite zostanie zniszczony podczas czyjejś tury i tuż przed tym nie miała znaczników -1/-1, właściciel może umieścić ją z powrotem na polu bitwy z jednym znacznikiem -1/-1.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Ultimate Masters (UMA)
Data wydania
2018-12-07
Rzadkość
Common
Artysta
Jesper Ejsing
Mana value
2
Mana cost
{1}{G/W}
Power / Toughness
2 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
d049f233-7fcb-49cb-897b-a12d57692fe0
Oracle ID
68ca91ba-31fb-47e0-9b32-e4f3504cbbca
Słowa kluczowe
Persist
Tożsamość kolorów
{G}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
19 229
Penny rank
3 977
Multiverse IDs
456816
Arena ID
—
MTGO ID
70513
TCGplayer ID
180940
Cardmarket ID
367028
Illustration ID
252853f3-51cb-4207-aed6-92b310051a06
Status obrazu
highres_scan

If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.

The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

If a creature with persist stops being a creature, persist will still work.

If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.

If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.

Pełny rekord źródłowy JSON
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