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Incendiary Dissent

CN2 (Conspiracy: Take the Crown) · #8 · EN

Incendiary Dissent

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn."
RzadkośćCommon
PLN regular0,26 zł
PLN foil1,27 zł
PLN etched—

Incendiary Dissent

Konspiracja

Ukryty plan (Hidden agenda) (Na początku gry ta konspiracja zaczyna w strefie dowodzenia rewersem do dołu i po cichu wybierz nazwę karty. Możesz odwrócić tę konspirację rewersem do góry w dowolnym momencie i ujawnić tę nazwę.)
Stwory, które kontrolujesz i które mają wybraną nazwę, mają „{R}: Ten stwór dostaje +1/+0 do końca tury.”

Jak działa karta?

Na początku gry potajemnie wybierz nazwę karty. Po ujawnieniu wszystkie twoje stwory o tej nazwie mogą zapłacić {R}, by dostać +1/+0 do końca tury.

Ta konspiracja zaczyna grę rewersem do dołu w strefie dowodzenia i wymaga, byś potajemnie wybrał nazwę karty. Po odkryciu (odwróceniu) ujawniasz tę nazwę i od tej chwili wpływa na grę. Wszystkie twoje stwory o wybranej nazwie zyskują aktywowaną zdolność „{R}: Ten stwór dostaje +1/+0 do końca tury.” Możesz ujawnić konspirację w dowolnym momencie, a efekt działa tylko gdy konspiracja jest rewersem do góry.

Ważne interakcje

Częste pomyłki

Przykład

Na początku gry piszesz „Goblin Guide” na kartce i wkładasz Incendiary Dissent rewersem do dołu; później odwracasz ją i wszystkie twoje Goblin Guide zyskują „{R}: Ten stwór dostaje +1/+0 do końca tury.”

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Conspiracy: Take the Crown (CN2)
Data wydania
2016-08-26
Rzadkość
Common
Artysta
Jakub Kasper
Mana value
0
Mana cost
—
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
cfbe340b-ca40-4604-bdc6-4b00e7444df4
Oracle ID
70caaa64-9623-4d05-9843-18460fea963b
Słowa kluczowe
Hidden agenda
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Dostępna w boosterze
Efekty ramki
draft
Typ promocji
—
Watermark
conspiracy
Obramowanie / znacznik
black / —
EDHREC rank
—
Penny rank
—
Multiverse IDs
416765
Arena ID
—
MTGO ID
—
TCGplayer ID
121852
Cardmarket ID
291955
Illustration ID
0ff7b677-3349-4501-a2ed-0a88e04f3b20
Status obrazu
highres_scan

At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players.

Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.

You name the card as the game begins, as you put the conspiracy into the command zone, not as you turn the face-down conspiracy face up.

If you play multiple games after the draft, you can name a different card in each new game.

There are several ways to secretly name a card, including writing the name on a piece of paper that's kept with the face-down conspiracy. If you have multiple face-down conspiracies, you may name a different card for each one. It's important that each named card is clearly associated with only one of the conspiracies.

You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.

A conspiracy with hidden agenda that has a triggered ability must be face up before that ability's trigger condition is met in order for it to trigger. Turning it face up afterward won't have any effect.

At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players. Notably, you can't bluff conspiracies with hidden agenda by putting other cards into the command zone face down as the game starts.

Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.

You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.

You must name a Magic card. Notably, you can't name a token.

A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)

As a special action, you may turn a face-down conspiracy face up. You may do so any time you have priority. This action doesn't use the stack and can't be responded to. Once face up, the named card is revealed and the conspiracy's abilities will affect the game.

A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.

Conspiracies are colorless, have no mana cost, and can't be cast as spells.

Pełny rekord źródłowy JSON
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