Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.

KLD (Kaladesh) · #233 · EN
Sky Skiff
Artifact — Vehicle
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Wyjaśnienie po polsku
Powietrzny szkif (Sky Skiff)
Artefakt — Pojazd
Załoga (Crew) 1 (Przekręć dowolną liczbę stworów, które kontrolujesz, o łącznej sile 1 lub więcej: Ten pojazd staje się artefaktem‑stworem do końca tury.)
Jak działa karta?
Artefakt‑Pojazd z Latanie (Flying); możesz go „obsadzić” Załogą 1, przekręcając stwora o łącznej sile ≥1, żeby stał się artefaktem‑stworem do końca tury.
To jest artefakt typu Pojazd, który ma Latanie (Flying) jako zdolność, ale dopóki nie stanie się stworem, nie jest stworem. Aby uczynić go stworem na turę, zapłać koszt Załogi 1, przekręcając dowolne nieprzekręcone stwory, których łączna siła wynosi co najmniej 1. Po tym stanie się artefaktem-stworem z wydrukowaną siłą i wytrzymałością, zachowując wszystkie cechy artefaktu.
Ważne interakcje
- Gdy ogłaszasz aktywację zdolności Załoga, nikt nie może podejmować innych działań, aż zapłacisz koszt (np. przekręcisz stworów).
- Gdy Pojazd staje się stworem, nie liczy się to jako wejście stwora na pole bitwy, więc zdarzenia „gdy wchodzi na pole bitwy” nie wywołują się.
- Możesz przekręcić więcej stworów niż jest potrzebne do zapłacenia kosztu Załogi.
Częste pomyłki
- Mylenie aktywacji Załogi z przywiązaniem stworów do Pojazdu — stworów się nie przywiązuje i nie zależą od Pojazdu po aktywacji.
- Próba zablokowania aktywacji Załogi przez zmienienie siły stworów po ogłoszeniu aktywacji — gdy aktywujesz Załogę, płacenie kosztu jest czyste i nie można je przerwać zmianami siły.
Przykład
W swojej turze przekręcasz jednego stwora o sile 1, aktywujesz Załoga 1 i ten Pojazd staje się artefaktem-stworem z Latanie (Flying), którym możesz atakować.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Kaladesh (KLD)
- Data wydania
- 2016-09-30
- Rzadkość
- Common
- Artysta
- Richard Wright
- Mana value
- 2
- Mana cost
- Power / Toughness
- 2 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- cf4a4939-130b-40d7-8a0f-e31eb931d2d5
- Oracle ID
- f2c43b85-8c42-4b23-84c2-bec8d6230039
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Flying, Crew
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 18 881
- Penny rank
- 6 330
- Multiverse IDs
- 417806
- Arena ID
- —
- MTGO ID
- 62081
- TCGplayer ID
- 122669
- Cardmarket ID
- 292471
- Illustration ID
- 79c6e5f9-3dcf-434c-a100-5765731c9c46
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
You may tap more creatures than necessary to activate a crew ability.
Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
Pełny rekord źródłowy JSON
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