The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

MKM (Murders at Karlov Manor) · #193 · EN
Crowd-Control Warden
Creature — Centaur Soldier
Disguise
Wyjaśnienie po polsku
Crowd-Control Warden
Stworzenie — Centaur Soldier
Disguise
Jak działa karta?
Wchodzi lub zostaje odkryte i dostaje liczbę żetonów +1/+1 równą liczbie innych twoich stworzeń. Ma disguise: możesz zagrać ją zakrytą za jako 2/2 z ward
i później odkryć, płacąc koszt disguise.
Wejście/odwrócenie: Gdy to stworzenie wchodzi na pole bitwy lub jest odwrócone (turned face up), umieść na nim X żetonów +1/+1, gdzie X to liczba innych stworzeń, które kontrolujesz. "Inne" oznacza, że to samo stworzenie nie liczy; jeśli kilka stworzeń wchodzi jednocześnie, nie będą one liczone przez tę zdolność.
Ważne interakcje
- Możesz zagrać tę kartę zakrytą (face down) za
; wtedy jest to 2/2 z ward
bez nazwy, koloru ani typów — zapłać
zamiast kosztu many.
- Kiedy ta stworzenie wchodzi na pole bitwy lub jest odwracane face up, otrzymuje X żetonów +1/+1, gdzie X to liczba innych stworzeń, które kontrolujesz (stworzenia wchodzące jednocześnie nie liczą się).
- Możesz w dowolnym momencie, gdy masz priorytet, odkryć face-down stworzenie, ujawniając i płacąc koszt disguise (
), jako specjalną akcję, która nie używa stosu i na którą nie można odpowiedzieć.
- Zakryte zaklęcie ma wartość many 0 i nie ma kosztu many; musi być odróżnialne od innych zakrytych permanentów, a jeśli opuszcza stos lub pole bitwy, trzeba je ujawnić.
- Jeśli zakryte stworzenie straci swoje zdolności, nie będzie można go potem odkryć za pomocą disguise, bo nie będzie już miało tej zdolności.
Częste pomyłki
- Mylenie momentu: odwrócenie face down → face up nie powoduje wejścia na pole bitwy, więc nie wywołuje ponownie efektów wejścia na pole bitwy; jednak ta karta ma zdolność, która działa "as it enters or is turned face up", czyli żetony dawane są zarówno przy wejściu, jak i przy odwróceniu face up.
- Liczenie stworzeń: stworzenia wchodzące na pole bitwy jednocześnie z Crowd-Control Warden nie są liczone do X.
- Zakryte = ma swoją tożsamość: zakryte zaklęcie jest 2/2 z ward
, ale nie ma nazwy, kosztu ani typów — nie traktuj go jako Crowd-Control Warden dopóki go nie odwrócisz i nie ujawnisz.
Przykład
Przykład: Jeśli kontrolujesz jednego innego stwora, a następnie zagrasz Crowd-Control Warden normalnie, gdy wejdzie na pole bitwy, dostanie 1 żeton +1/+1. Jeśli miałeś trzy inne stworzenia, dostanie 3 żetony.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Murders at Karlov Manor (MKM)
- Data wydania
- 2024-02-09
- Rzadkość
- Common
- Artysta
- Diego Gisbert
- Mana value
- 5
- Mana cost
- Power / Toughness
- 4 / 4
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- cdf0578f-4966-4ecd-81e1-83ae13126f13
- Oracle ID
- 439e59ab-0350-4729-9352-60e697eaa78d
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Disguise
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo, arena
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 22 346
- Penny rank
- —
- Multiverse IDs
- 646749
- Arena ID
- 89106
- MTGO ID
- 121860
- TCGplayer ID
- 535322
- Cardmarket ID
- 753032
- Illustration ID
- 8ca606ec-9034-4cca-a355-4d464a66079f
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
If Crowd-Control Warden enters the battlefield at the same time as one or more creatures, those creatures won't count for the purposes of Crowd-Control Warden's first ability.
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
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