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Skitterbeam Battalion

PRM (Magic Online Promos) · #105748 · EN

Skitterbeam Battalion

Artifact Creature — Construct

Prototype {3}{R}{R} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Trample, haste
When this creature enters, if you cast it, create two tokens that are copies of it.
RzadkośćMythic
PLN regular—
PLN foil—
PLN etched—

Batalion Skitterbeam (Skitterbeam Battalion)

Artefaktowy stwór — Konstrukcja

Prototyp (Prototype) {3}{R}{R} — 2/2 (Możesz rzucić ten czar ze zmiennym kosztem many, kolorem i rozmiarem. Zachowuje swoje zdolności i typy.)
Tratowanie (Trample), Pośpiech (Haste)
Gdy ten stwór wchodzi na pole bitwy, jeśli go rzuciłeś, stwórz dwa żetony, które są jego kopiami.

Jak działa karta?

Możesz rzucić tę kartę jako mniejszy prototyp 2/2; ma Pośpiech (Haste) i Tratowanie (Trample). Jeśli ją rzuciłeś i weszła na pole bitwy, tworzy dwa żetony-kopie.

Karta ma Prototyp (Prototype) — możesz ją rzucić zamiast za normalny koszt także jako wersję 2/2 za {3}{R}{R}. Niezależnie od tego, jak ją rzucisz, zachowuje swoje zdolności (Tratowanie (Trample) i Pośpiech (Haste)). Gdy wejdzie na pole bitwy i została przez ciebie rzucona, tworzy dwa żetony-kopie. Jeśli rzuciłeś ją jako prototyp, te żetony będą miały cechy prototypu (koszt, kolor, wartość many, siłę/wytrzymałość).

Ważne interakcje

Częste pomyłki

Przykład

Rzuciłeś Batalion Skitterbeam jako prototyp 2/2 za {3}{R}{R}; gdy wszedł na pole bitwy, stworzył dwa żetony-kopie 2/2 z Pośpiechem (Haste) i Tratowaniem (Trample).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Magic Online Promos (PRM)
Data wydania
2023-04-23
Rzadkość
Mythic
Artysta
Leon Tukker
Mana value
9
Mana cost
{9}
Power / Toughness
4 / 4
Layout / frame
prototype / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
cdead9ba-8122-4f61-b661-7f65c3ae4aaf
Oracle ID
ff1dd9c1-d1e5-49dd-b8b2-df3e4a41d3e5
Słowa kluczowe
Haste, Trample, Prototype
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
mtgo
Cechy wydruku
Promo, Reprint, Cyfrowa
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
6 799
Penny rank
7 618
Multiverse IDs
—
Arena ID
—
MTGO ID
105748
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
226051ce-9ee8-4596-b80b-3e7465ae1eac
Status obrazu
highres_scan

The prototype ability functions in any zone that the spell could be cast from. For example, if an effect allows you to cast artifact spells from your graveyard, you could cast a prototyped Blitz Automaton from your graveyard.

Casting a prototyped spell isn't the same as casting it for an alternative cost, and an alternative cost may be applied to a spell cast this way. For example, if an effect allows you to cast an artifact card without paying its mana cost, you could either cast Blitz Automaton normally, or as a prototyped spell.

The copies will have the same mana cost, mana value, color, power, and toughness as Skitterbeam Battalion, which vary depending on whether it was cast as a prototyped spell.

When cast as a prototyped spell, that spell has the mana cost, power, and toughness characteristics shown in its colored, secondary text box rather than the normal values of those characteristics. Its color and mana value are determined by that mana cost. The permanent that spell becomes as it resolves has the same characteristics. If the spell leaves the stack in any other way, or the permanent it becomes leaves the battlefield, it immediately resumes using its normal characteristics.

A prototype card is a colorless card in every zone except the stack or the battlefield, as well as while on the stack or the battlefield if not cast as a prototyped spell. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Blitz Automaton is a colorless creature card with mana value 7. It can't be the target of Recommission, a spell that targets an artifact or creature card with mana value 3 or less in your graveyard.

If an effect copies a prototyped spell, that copy (as well as the token it becomes on the battlefield) will have the same characteristics as the prototyped spell. Similarly, if an effect creates a token that's a copy of a prototyped permanent or causes another permanent to become a copy of it, the copy would have the same characteristics as the prototyped permanent.

Regardless of how it was cast, a prototype card always has the same name, abilities, types, and so on. Only the mana cost, mana value, color, power, and toughness change depending on whether the card was cast as a prototyped spell.

When casting a prototyped spell, use only its prototype characteristics to determine whether it's legal to cast it. For example, if Blitz Automaton is exiled with the last ability of Chandra, Dressed to Kill, you would be able to cast it for {2}{R} (because it's a red spell), even though you wouldn't be able to cast it as a colorless spell for its normal cost.

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