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Acolyte's Reward

BNG (Born of the Gods) · #1 · EN

Acolyte's Reward

Instant

Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
RzadkośćUncommon
PLN regular0,57 zł
PLN foil1,88 zł
PLN etched—

Acolyte's Reward

Instant

Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Jak działa karta?

Zapobiega następnym X obrażeniom do wybranego stworzenia w tej turze, gdzie X to twoja devotion do bieli przy rozwiązywaniu. Każde zapobiegnięte obrażenie powoduje, że Acolyte's Reward zadaje taką samą ilość obrażeń wybranemu drugiemu celowi (Acolyte's Reward jest źródłem tych obrażeń).

Główne kroki i zasady działania według tekstu Oracle i rulings: 1) Określenie X: gdy Acolyte's Reward rozwiązuje się, ustalasz X równy twojej devotion do bieli (liczba symboli {W} w kosztach many permanents, które kontrolujesz w tym momencie). X jest ustalone na stałe dla tego efektu i nie zmienia się później w turze, nawet jeśli twoja devotion się zmieni. 2) Tworzenie tarczy zapobiegania: zaklęcie tworzy efekt zapobiegający następnym X obrażeniom, które miałyby zostać zadane wybranemu stworzeniu w tej turze. Nie wybierasz źródła ani które nadchodzące obrażenia — tarcza po prostu obejmuje „następne X” obrażeń, niezależnie skąd pochodzą i czy są zadawane jednocześnie. 3) Natychmiastowe zadanie obrażeń: jeśli jakiś (jakikolwiek) fragment obrażeń zostanie zapobiegnięty tym sposobem (powiedzmy n obrażeń), Acolyte's Reward natychmiast zada n obrażeń drugiemu celowi jako część tej samej operacji zapobiegania. Ten efekt następuje przed sprawdzeniem stanów i efektów (state-based actions) i przed wznowieniem rozwiązywania źródła oryginalnych obrażeń, jeśli takie było w trakcie rozwiązywania. 4) Nadmiarowe obrażenia: jeśli źródło miało zadać więcej obrażeń, niż tarcza może zapobiec, nadmiarowe obrażenia są zadawane temu stworzeniu w tym samym momencie, w którym reszta jest zapobiegana; potem Acolyte's Reward zadaje zapobiegniętą część obrażeń drugiemu celowi. 5) Źródło zadanych obrażeń: obrażenia zadane drugiemu celowi pochodzą od Acolyte's Reward jako zaklęcia na stosie, nie od pierwotnego źródła. Ich charakterystyki (kolor, lifelink, czy są bojowe) zależą od Acolyte's Reward, nie od źródła zapobieganych obrażeń. 6) Celność przy wyborze celów: oba cele wybierasz przy rzucaniu zaklęcia. Po rozwiązaniu zaklęcia nie muszą być nadal legalne, aby efekt zapobiegający lub zadanie obrażeń zadziałało, z wyjątkiem sytuacji, gdy pierwszy cel był już nielegalny w momencie rozwiązywania (wtedy zaklęcie nie dotyczy zapobiegania).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Kontrolujesz permanenty dające 3 devotion do bieli, więc X = 3. Gdy przeciwnik rozwiązuje Lightning Strike, które miałoby zadać 3 obrażenia twojemu stworzeniu, Acolyte's Reward zapobiega te 3 obrażeniom, a następnie zadaje 3 obrażenia wybranemu drugiemu celowi. Jeśli zamiast tego stworzenie miałoby otrzymać 5 obrażeń jednocześnie, tarcza zapobiegnie 3; pozostałe 2 obrażeń zadane zostaną normalnie, a Acolyte's Reward zada 3 obrażenia drugiemu celowi.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Born of the Gods (BNG)
Data wydania
2014-02-07
Rzadkość
Uncommon
Artysta
Slawomir Maniak
Mana value
2
Mana cost
{1}{W}
Power / Toughness
— / —
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
cd8980af-c3fa-4027-917a-4a3d441c0a75
Oracle ID
944689b2-f9f7-45c3-952c-54287b9824d5
Słowa kluczowe
—
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
18 806
Penny rank
—
Multiverse IDs
378373
Arena ID
—
MTGO ID
51763
TCGplayer ID
79093
Cardmarket ID
265863
Illustration ID
f3390fb1-182d-4a37-b429-c784178acf9c
Status obrazu
highres_scan

The amount of damage the prevention shield will prevent is based on your devotion to white as Acolyte's Reward resolves. That amount won't change later in the turn, even if your devotion to white does.

If Acolyte's Reward prevents damage, it deals its damage immediately afterward as part of that same prevention effect. This happens before state-based actions are performed, and before any player can cast spells or activate abilities. If the source of the original damage was a spell or ability, this happens before that spell or ability resumes its resolution.

If the amount of damage that would be dealt to the first target is in excess of the amount of damage that Acolyte's Reward would prevent, the source deals its excess damage to the first target at the same time that the rest of it is prevented. Then Acolyte's Reward deals its damage.

The damage will be dealt by Acolyte's Reward as it existed on the stack, not as it exists when the damage is dealt. That is, it's an instant spell that's dealing the damage, in case an ability cares about that (such as Satyr Firedancer's, which includes the phrase "Whenever an instant or sorcery spell you control deals damage to an opponent").

If the first target would be dealt combat damage by multiple creatures, you choose which of that damage to prevent. (For example, if one of those creatures has deathtouch, you could choose to prevent the damage from that creature specifically.) You don't decide until the point at which the creatures would deal their damage.

Acolyte's Reward has two targets: the creature that would be dealt damage and the permanent or player that Acolyte's Reward will deal damage to. These targets are chosen as you cast Acolyte's Reward.

After Acolyte's Reward resolves, it no longer matters whether either target is still legal. For example, if the second target is a creature controlled by an opponent, and it gains hexproof after Acolyte's Reward resolves but before it prevents damage, Acolyte's Reward will still deal damage to that creature. If Acolyte's Reward can't deal damage to the second target (perhaps because it's a creature that has left the battlefield), Acolyte's Reward will still prevent damage; it just won't deal any damage itself.

As Acolyte's Reward tries to resolve, if only the first target is illegal, Acolyte's Reward won't prevent any damage that would be dealt to that creature and, because of this, Acolyte's Reward won't deal damage to the second target. If only the second target is illegal, damage that would be dealt to the first target will be prevented, but Acolyte's Reward won't deal damage. If both targets are illegal, Acolyte's Reward won't resolve.

You don't choose a source of damage. The prevention shield will apply to the next X damage that would be dealt to the first target, no matter where that damage comes from. It also doesn't matter whether the damage is dealt at the same time. For example, if the shield prevents the next 5 damage to the first target, and that creature would be dealt 3 damage by Lightning Strike, that 3 damage is prevented and Acolyte's Reward deals 3 damage to the second target. The prevention effect will still apply to the next 2 damage the first target would be dealt that turn.

The effect of Acolyte's Reward isn't a redirection effect. If it prevents damage, Acolyte's Reward (not the source of that damage) deals damage to the second target as part of that prevention effect. Acolyte's Reward is the source of the new damage, so the characteristics of the original source (such as its color or whether it had lifelink) don't apply. The new damage isn't combat damage, even if the prevented damage was.

Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.

Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.

If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.

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