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Thrill-Kill Disciple

PIP (Fallout) · #922 · EN

Thrill-Kill Disciple

Creature — Human Mercenary

Squad—{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.)
When this creature dies, create a Junk token.
RzadkośćRare
PLN regular—
PLN foil2,80 zł
PLN etched—

Thrill-Kill Disciple

Stwór — Człowiek Najemnik

Oddział (Squad)—{1}, Odrzuć kartę. (Jako dodatkowy koszt rzucenia tego zaklęcia możesz zapłacić jego koszt oddziału dowolną liczbę razy. Gdy ten stwór wchodzi na pole bitwy, stwórz tyle żetonów będących jego kopiami.)
Gdy ten stwór umrze, stwórz żeton śmieci.

Jak działa karta?

Możesz zapłacić koszt Oddziału dowolną liczbę razy, tworząc tyle żetonów-kopii przy wejściu. Gdy ten stwór umrze, tworzy żeton śmieci.

Karta ma zdolność Oddział (Squad): jako dodatkowy koszt rzucenia możesz dowolną liczbę razy zapłacić {1} i odrzucić kartę za każdym razem. Gdy ten stwór wejdzie na pole bitwy, utworzysz tyle żetonów-kopii, ile razy zapłaciłeś koszt Oddziału. Gdy ten stwór umrze, tworzy się żeton śmieci. Jeśli karta ze zdolnością Oddział nie ma tej zdolności już na polu bitwy, nie wyzwoli się po wejściu; jeśli zaklęcie zostanie skontrowane, nic nie zostanie utworzone.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz Thrill-Kill Disciple i dwukrotnie płacisz koszt Oddział ({1}, Odrzuć kartę dwa razy): gdy stwór wejdzie, powstaną dwa jego żetony-kopie; jeśli oryginalny stwór zginie, tworzy się żeton śmieci.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Fallout (PIP)
Data wydania
2024-03-08
Rzadkość
Rare
Artysta
Mathias Kollros
Mana value
3
Mana cost
{2}{R}
Power / Toughness
3 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
cbf633e4-8d57-4357-b1c6-e4cf91ebecb3
Oracle ID
7273118b-08af-41cd-a316-6bf61dc45b6c
Słowa kluczowe
Squad
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
extendedart
Typ promocji
surgefoil, universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
16 705
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
539942
Cardmarket ID
758045
Illustration ID
b17b9864-0193-4e35-9443-58b107fcd61f
Status obrazu
highres_scan

Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won’t resolve and none of its effects happen. You won’t create any Junk tokens.

If, for some reason, the creature doesn’t have the squad ability when it’s on the battlefield, the ability won’t trigger, even if you’ve paid the squad cost one or more times.

The tokens created by the squad ability aren’t “cast,” so any abilities that trigger when a spell is cast won’t trigger for the copies.

If the spell resolves but the creature with squad leaves the battlefield before its squad ability resolves, you’ll still create the token copies.

You may pay the squad cost any number of times. You will create a token that is a copy of that permanent for each time you paid the squad cost. If you paid the squad cost multiple times, the tokens will all enter the battlefield simultaneously.

You pay all costs and follow all normal timing rules for the card played from exile with a Junk token’s ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

You can’t sacrifice a Junk token to pay multiple costs. For example, you can’t sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.

If the spell is countered, the squad ability will not trigger, and no tokens will be created.

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