If you controlled the target permanent earlier in the turn but not at the time Unyielding Gatekeeper's last ability resolves, you won't return it to the battlefield tapped. The player who controlled that permanent at the time it was exiled will create a Detective.

PMKM (Murders at Karlov Manor Promos) · #35p · EN
Unyielding Gatekeeper
Creature — Elephant Cleric
When this creature is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
Wyjaśnienie po polsku
Nieugięty Bramkarz (Unyielding Gatekeeper)
Stwór — Słoń Kapłan
Gdy ten stwór zostanie obrócony do odkrycia, wygnaj inny wskazany permanent, który nie jest lądem. Jeśli kontrolowałeś go, zwróć go na pole bitwy zakręconego. W przeciwnym razie jego kontroler tworzy 2/2 biało‑niebieski żeton stwora — Detektyw.
Jak działa karta?
Można ją zagrać zakrytą jako 2/2 z ward ; po odkryciu wygnaj inny nie‑lądowy permanent. Jeśli to ty go kontrolowałeś, wróci zakręcony; inaczej jego kontroler dostaje żeton Detektywa 2/2.
Możesz rzucić tę kartę zakrytą za jako 2/2 z ward
dzięki zdolności Przebranie (Disguise). Gdy ją obrócisz do odkrycia, jej ostatnia zdolność rozwiąże się: wygnaj inny wskazany permanent, który nie jest lądem. Jeśli w momencie, gdy zdolność zaczęła się rozwiązywać, kontrolowałeś ten permanent, zostanie on zwrócony na pole bitwy zakręcony pod twoją kontrolę; w przeciwnym razie kontroler wygnanego permanentu tworzy 2/2 biało-niebieski żeton stwora — Detektyw.
Ważne interakcje
- Jeżeli kontrolowałeś wskazany permanent na początku rozwiązywania zdolności, ale nie kontrolujesz go już, nie wróci on do pola bitwy pod twoją kontrolą; gracz, który kontrolował go w momencie wygnania, stworzy żeton Detektywa.
- Obrócenie zakrytego stwora do odkrycia za pomocą Przebrania (Disguise) jest akcją specjalną wykonywaną, gdy masz priorytet; nie używa stosu i nie można na nią odpowiadać.
- Zakryty stwór, rzucony za
, jest bezimiennym, bezkosztowym, beztypowym 2/2 z ward
i wartością many 0; po wejściu na pole bitwy nadal jest on tym samym permanentem, więc put-ETB nie wywoła się ponownie przy obróceniu.
Częste pomyłki
- Mylenie obrócenia do odkrycia z rzuceniem karty — face‑down spell (rzucony za
) i face‑down permanent to to samo, ale tylko odkrycie permanentu to akcja specjalna, którą wykonujesz na polu bitwy.
- Zakładanie, że obrócenie do odkrycia spowoduje wejście na pole bitwy — permanent już jest na polu bitwy, więc obrócenie nie wywołuje efektów typu "gdy wchodzi na pole bitwy".
Przykład
Rzucasz tę kartę zakrytą za . W turze później ujawniasz ją, płacąc koszt Przebrania; jej zdolność wygnania usuwa inny nonland permanent przeciwnika, a on tworzy 2/2 żeton Detektywa.
Dane wydruku
- Set
Murders at Karlov Manor Promos (PMKM)
- Data wydania
- 2024-02-09
- Rzadkość
- Rare
- Artysta
- Borja Pindado
- Mana value
- 2
- Mana cost
- Power / Toughness
- 3 / 2
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- cbab758d-a21f-4f2c-aa25-8b0f5b16764a
- Oracle ID
- 3c8fa799-7f30-4532-8317-f37a7ab787de
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Disguise
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Promo, Reprint
- Efekty ramki
- —
- Typ promocji
- promopack, stamped
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 16 132
- Penny rank
- 8 581
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 536643
- Cardmarket ID
- 753822
- Illustration ID
- 53d3f0e1-fc61-4680-9524-c3aa3aea632f
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
If the controller of Unyielding Gatekeeper's last ability controlled the target permanent at the time the ability began to resolve, the permanent will return to the battlefield tapped under that player's control, regardless of who its owner is.
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
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