Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

PRM (Magic Online Promos) · #86294 · EN
Nadier, Agent of the Duskenel
Legendary Creature — Elf Warrior
When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power.
Partner (You can have two commanders if both have partner.)
Wyjaśnienie po polsku
Nadier, Agent of the Duskenel
Legendarny stwór — Elf Wojownik
Gdy Nadier opuszcza pole bitwy, stwórz liczbę zielonych żetonów stworów Elf Wojownik 1/1 równą jego sile.
Partner (Możesz mieć dwóch dowódców, jeśli obaj mają partner.)
Jak działa karta?
Gdy żeton, który kontrolujesz, opuszcza pole bitwy, Nadier otrzymuje znacznik +1/+1. Gdy Nadier sam opuszcza pole bitwy, tworzysz zielone żetony 1/1 Elf Wojownik równe jego sile; ma też Partner (może być dowódcą).
Pierwsza zdolność to wyzwalacz: za każdym razem, gdy żeton, który kontrolujesz, opuszcza pole bitwy (np. zostaje zniszczony, wygnany, poświęcony lub zmienia kontrolera), połóż na Nadierze znacznik +1/+1. Druga zdolność to wyzwalacz, który tworzy zielone żetony 1/1 Elf Wojownik równające się sile Nadiera z ostatniej chwili, gdy był na polu bitwy. Partner pozwala uczynić tę kartę jednym z dwóch dowódców, jeśli drugi również ma Partner (zasady dowodzenia obowiązują oddzielnie).
Ważne interakcje
- Użyj ostatniej znanej siły Nadiera (last known information) przy określaniu, ile żetonów stworzyć, jeśli Nadier nie jest już na polu bitwy, gdy zdolność się stosuje.
- Jeśli masz dwóch dowódców z Partner, są śledzeni osobno i możesz nimi zagrywać; zasady dotyczące "commander tax" stosuje się dla każdego z osobna.
Częste pomyłki
- Myślenie, że zdolność wyzwala się tylko, gdy żeton zostaje zniszczony — liczy się każde opuszczenie pola bitwy, także wygnanie, poświęcenie czy utrata kontroli.
- Zapominanie o użyciu ostatniej znanej siły Nadiera przy tworzeniu żetonów, czyli liczeniu żetonów według siły, jaką miał na polu bitwy przed opuszczeniem go.
Przykład
Nadier był 3/3, a sterowany przeze mnie żeton został zniszczony — dostaje znacznik +1/+1; jeśli Nadier później zginie jako 4/4, jego wejście na grób tworzy cztery zielone żetony 1/1 Elf Wojownik.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Magic Online Promos (PRM)
- Data wydania
- 2020-12-15
- Rzadkość
- Uncommon
- Artysta
- Yongjae Choi
- Mana value
- 6
- Mana cost
- Power / Toughness
- 3 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- cb43c86e-3d86-43ff-9c3b-94caee887b39
- Oracle ID
- 42b12ba0-7d1d-48f9-9473-881f7a19514a
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Partner
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- mtgo
- Cechy wydruku
- Promo, Reprint, Cyfrowa
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 11 817
- Penny rank
- —
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- 86294
- TCGplayer ID
- —
- Cardmarket ID
- —
- Illustration ID
- ffe5ea96-34a4-47cf-938d-7a22d2c73fc9
- Status obrazu
- lowres
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
For Nadier's second ability, use its power from when it was last on the battlefield to determine how many tokens to create.
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
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