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Aether Spike

MH3 (Modern Horizons 3) · #398 · EN

Aether Spike

Instant

Choose target spell. You get {E}{E} (two energy counters), then you may pay any amount of {E}. Counter that spell unless its controller pays {1} for each {E} paid this way.
"The shield doesn't block the fire physically. It tells the fire to stop."
—Genku, future shaper
RzadkośćCommon
PLN regular0,48 zł
PLN foil0,79 zł
PLN etched—

Kolec Eteru (Aether Spike)

Czar natychmiastowy

Wskaż zaklęcie. Zyskaj {E}{E} (dwa znaczniki energii), a następnie możesz zapłacić dowolną liczbę {E}. Skontruj to zaklęcie, chyba że jego władca zapłaci {1} za każdy {E} zapłacony w ten sposób.

Jak działa karta?

Zyskujesz dwa znaczniki energii, a następnie możesz zapłacić dowolną ich liczbę, by wskazane zaklęcie zostało skontrowane, chyba że jego władca zapłaci {1} za każdy zapłacony w ten sposób znacznik energii.

Kiedy rzucasz ten czar, wskazujesz jedno zaklęcie jako cel. Zyskujesz dwa znaczniki energii. Następnie możesz zapłacić dowolną liczbę posiadanych znaczników energii (niekoniecznie tylko te dwa nowo zyskane). Jeśli zapłaciłeś choć jeden, wskazane zaklęcie zostanie skontrowane, chyba że jego władca zapłaci {1} za każdy znacznik energii zapłacony przez ciebie w ten sposób — to władca wskazanego zaklęcia płaci, by uratować je przed skontrowaniem, nie ty. Jeśli władca nie zapłaci (lub nie może), zaklęcie zostaje skontrowane; jeśli zapłaci w pełni, rozwiązuje się normalnie.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli zapłacisz 2 znaczniki energii, wskazane zaklęcie zostanie skontrowane, chyba że jego władca zapłaci {1}{1} (czyli {2}) — jeśli zapłaci, jego zaklęcie zostanie uratowane i rozwiąże się normalnie; jeśli nie zapłaci, zostanie skontrowane przez Kolec Eteru.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Modern Horizons 3 (MH3)
Data wydania
2024-06-14
Rzadkość
Common
Artysta
Campbell White
Mana value
2
Mana cost
{1}{U}
Power / Toughness
— / —
Layout / frame
normal / 1997
Foil / nonfoil
foil nonfoil
Scryfall ID
cb10f7af-8c6d-4228-8600-5b1de3e3abcb
Oracle ID
e4a85647-0b8c-40b2-a5d5-43c78877ce36
Słowa kluczowe
—
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
7 540
Penny rank
130
Multiverse IDs
664391
Arena ID
—
MTGO ID
125585
TCGplayer ID
553169
Cardmarket ID
772595
Illustration ID
b1180867-d316-4a2b-a872-3abe7a261d11
Status obrazu
highres_scan

{E} is the energy symbol. It represents one energy counter.

You may pay zero {E}. You will get {E}{E}, and the target spell will resolve as long as its controller chooses to pay {0}. In most cases, this won't be a difficult choice for them.

You choose the target spell as you cast Aether Spike. You don't choose how much {E} to pay until Aether Spike is resolving. No player may take actions between the time you choose how much {E} to pay and the time the target spell's controller chooses whether or not to pay {1} for each {E} paid this way.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

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