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Sheer Drop

DDP (Duel Decks: Zendikar vs. Eldrazi) · #9 · EN

Sheer Drop

Sorcery

Destroy target tapped creature.
Awaken 3—{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
RzadkośćCommon
PLN regular0,22 zł
PLN foil—
PLN etched—

Gwałtowne Spadnięcie (Sheer Drop)

Czar

Zniszcz wskazanego przekręconego stwora.
Przebudzenie (Awaken) 3 — {5}{W} (Jeśli rzucisz ten czar za {5}{W}, również połóż trzy znaczniki +1/+1 na wskazanym lądzie, który kontrolujesz, i on staje się 0/0 stworem Elementalem z pośpiechem. Wciąż jest lądem.)

Jak działa karta?

Zniszcza wskazanego przekręconego stwora. Za koszt Przebudzenia możesz dodatkowo przemienić kontrolowany ląd w 0/0 Elementala z pośpiechem i dać mu trzy znaczniki +1/+1.

Czar usuwa z gry wskazanego przekręconego stwora — trzeba wybrać cel, który jest przekręcony w momencie rzucania. Możesz zamiast tego zapłacić koszt Przebudzenia (Przebudzenie (Awaken)) {5}{W}; wtedy, oprócz zniszczenia stwora, połóż trzy znaczniki +1/+1 na wskazanym ziemi, którą kontrolujesz, a ona staje się 0/0 stworem Elementalem z pośpiechem, zachowując jednocześnie, że nadal jest lądem. Jeśli którykolwiek z wymaganych celów stanie się nielegalny przed rozwiązaniem, ten efekt na niego nie zadziała.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz Gwałtowne Spadnięcie na przekręconego Słonia; w odpowiedzi przeciwnik odkręca Słonia, więc czar nie może go zniszczyć. Gdybyś zapłacił koszt Przebudzenia, dodatkowo przemieniłbyś wskazany ląd, jeśli nadal byłby legalny.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Duel Decks: Zendikar vs. Eldrazi (DDP)
Data wydania
2015-08-28
Rzadkość
Common
Artysta
Clint Cearley
Mana value
3
Mana cost
{2}{W}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
ca6e9658-684e-44fd-9c72-c5c3faa9fb1f
Oracle ID
7c42123d-c8e2-4571-b07d-f782e9ad1f8b
Słowa kluczowe
Awaken
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
25 882
Penny rank
14 488
Multiverse IDs
401651
Arena ID
—
MTGO ID
—
TCGplayer ID
103471
Cardmarket ID
283987
Illustration ID
5c0b1f93-7de8-48ae-b65b-09a3dc17798e
Status obrazu
highres_scan

You can cast a spell with awaken for its mana cost and get only its first effect. If you cast a spell for its awaken cost, you’ll get both effects.

The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that’s turned into a creature this way can still be tapped for {G}.

If the non-awaken part of the spell doesn’t require a target and you cast the spell for its awaken cost, then the spell won’t resolve if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast).

Awaken doesn’t give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.

If a spell with awaken has multiple targets (including the land you control), and some but not all of those targets become illegal by the time the spell tries to resolve, the spell won’t affect the illegal targets in any way.

If the non-awaken part of the spell requires a target, you must choose a legal target. You can’t cast the spell if you can’t choose a legal target for each instance of the word “target” (though you only need a legal target for the awaken ability if you’re casting the spell for its awaken cost).

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