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Antler Skulkin

EVE (Eventide) · #167 · EN

Antler Skulkin

Artifact Creature — Scarecrow

{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Every skull has a tale to tell, and a skulkin is many dire tales cobbled together.
RzadkośćCommon
PLN regular0,61 zł
PLN foil2,19 zł
PLN etched—

Antler Skulkin

Artefakt — Stwór (Strachopas)

{2}: Wskazany biały stwór zyskuje trwałość do końca tury. (Gdy umrze, jeśli nie miał na sobie znaczników -1/-1, wróć go na pole bitwy pod kontrolę jego właściciela z jednym znacznikiem -1/-1.)

Jak działa karta?

Za {2} dasz wskazanemu białemu stworowi trwałość do końca tury; jeśli ono zginie bez znacznika -1/-1, wróci z jednym znacznikiem -1/-1.

Za {2} możesz dać wskazanemu białemu stworowi zdolność trwałości do końca tury. Trwałość oznacza: gdy ten stwór zostanie umieszczony na cmentarzu, sprawdza się, czy tuż przed zgonem nie miał na sobie znacznika -1/-1; jeśli nie miał, karta wraca na pole bitwy pod kontrolę właściciela i otrzymuje jeden znacznik -1/-1. Jeśli obiekt jest żetonem, może się wyzwolić zdolność, ale żeton przestanie istnieć i nie powróci.

Ważne interakcje

Częste pomyłki

Przykład

Na turę dajesz trwałość białemu stworowi; jeśli w tej samej turze zostanie zniszczony i nie miał znacznika -1/-1, karta wróci na pole bitwy z jednym znacznikiem -1/-1.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Eventide (EVE)
Data wydania
2008-07-25
Rzadkość
Common
Artysta
Dave Kendall
Mana value
5
Mana cost
{5}
Power / Toughness
3 / 3
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
ca66c361-3cea-4f9c-836d-3513f05d6b22
Oracle ID
30572dd1-c982-4872-9f35-a91ed8b238f7
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
19 137
Penny rank
—
Multiverse IDs
158293
Arena ID
—
MTGO ID
30244
TCGplayer ID
27064
Cardmarket ID
19629
Illustration ID
8a327603-53b7-41ce-9c60-e1348ea8291c
Status obrazu
highres_scan

If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.

If a creature with persist stops being a creature, persist will still work.

When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.

If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.

If a nontoken creature that gains persist this way is put into a graveyard, that card will be returned to the battlefield with a -1/-1 counter on it. However, because it’s a new object with no relation to its previous existence, that permanent will not have persist.

If a creature has multiple instances of persist, the result is largely the same as having just one instance of persist. When the creature is put into a graveyard, each persist ability will trigger. The first one to resolve will return the creature to the battlefield with a -1/-1 counter on it. The rest will do nothing.

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