You choose the target creature as you put Steel Seraph's triggered ability on the stack. You choose which ability that creature gains as the ability resolves.

PRM (Magic Online Promos) · #105620 · EN
Steel Seraph
Artifact Creature — Angel
Flying
At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.
Wyjaśnienie po polsku
Steel Seraph
Artefakt Stwór — Anioł
Latanie (Flying)
Na początku walki w twojej turze, wskazany stwór, którym kontrolujesz, zyskuje do końca tury wybraną przez ciebie zdolność: Latanie (Flying), Czujność (Vigilance) lub lifelink.
Jak działa karta?
Możesz zagrać tę kartę jako mniejszy Prototyp (Prototype) 3/3; ma Latanie (Flying). Na początku twojej walki daje wybranemu twojemu stworowi do końca tury Latanie (Flying), Czujność (Vigilance) lub lifelink.
Możesz zagrać tę kartę albo normalnie (artifact creature o parametrach z górnego pola) albo jako Prototyp (Prototype) za , co spowoduje, że będzie to 3/3 i przyjmie cechy prototypu (kolor, koszt, siła, wytrzymałość). Ma Latanie (Flying). Na początku walki w twojej turze jej wyzwalana zdolność daje wskazanemu stworu, którym kontrolujesz, do końca tury wybraną zdolność: Latanie (Flying), Czujność (Vigilance) lub lifelink (wiązanie życia). Wybierasz cel przy umieszczaniu zdolności na stosie i wybierasz, którą zdolność otrzyma cel w momencie rozwiązywania zdolności.
Ważne interakcje
- Wybierasz wskazany stwór, gdy umieszczasz wyzwalaną zdolność Steel Seraph na stosie; wybierasz, którą zdolność zyska ten stwór podczas rozwiązywania zdolności.
- Przy odgrywaniu jako Prototyp (Prototype) sprawdzasz legalność jedynie wg cech prototypu (kolor, koszt, wielkość).
- Karta jako Prototyp (Prototype) ma alternatywne cechy tylko na stosie i na polu bitwy, albo w strefie, z której jest odgrywana; w pozostałych strefach jest bezbarwna i używa normalnych wartości.
Częste pomyłki
- Mylenie Prototyp (Prototype) z kosztem alternatywnym — Prototyp zmienia koszt, kolor, siłę i wytrzymałość tylko gdy karta jest odgrywana jako prototyp.
- Zakładanie, że wybór, którą zdolność dać wskazanemu stworowi, musi nastąpić przy umieszczaniu zdolności na stosie; wybór konkretnej zdolności dokonuje się podczas rozwiązywania zdolności.
Przykład
Zagraj Steel Seraph jako Prototyp (Prototype) za ; stanie się 3/3 z Latanie (Flying). Na początku swojej fazy walki daj Latanie (Flying) innemu stworu, aby mógł atakować/blokować w powietrzu.
Dane wydruku
- Set
Magic Online Promos (PRM)
- Data wydania
- 2023-04-23
- Rzadkość
- Rare
- Artysta
- Denys Tsiperko
- Mana value
- 6
- Mana cost
- Power / Toughness
- 5 / 4
- Layout / frame
- prototype / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- c9652297-302e-44de-bacd-f892ac4f3d5f
- Oracle ID
- 7ff8940f-d798-41eb-b82e-a1eba2163fe7
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Prototype, Flying, Vigilance
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- mtgo
- Cechy wydruku
- Promo, Reprint, Cyfrowa
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 5 739
- Penny rank
- 5 468
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- 105620
- TCGplayer ID
- —
- Cardmarket ID
- —
- Illustration ID
- 3a23a30f-c6e8-40a7-8db5-f35122f51bf5
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
When casting a prototyped spell, use only its prototype characteristics to determine whether it's legal to cast it. For example, if Blitz Automaton is exiled with the last ability of Chandra, Dressed to Kill, you would be able to cast it for {2}{R} (because it's a red spell), even though you wouldn't be able to cast it as a colorless spell for its normal cost.
If an effect copies a prototyped spell, that copy (as well as the token it becomes on the battlefield) will have the same characteristics as the prototyped spell. Similarly, if an effect creates a token that's a copy of a prototyped permanent or causes another permanent to become a copy of it, the copy would have the same characteristics as the prototyped permanent.
The prototype ability functions in any zone that the spell could be cast from. For example, if an effect allows you to cast artifact spells from your graveyard, you could cast a prototyped Blitz Automaton from your graveyard.
A prototype card is a colorless card in every zone except the stack or the battlefield, as well as while on the stack or the battlefield if not cast as a prototyped spell. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Blitz Automaton is a colorless creature card with mana value 7. It can't be the target of Recommission, a spell that targets an artifact or creature card with mana value 3 or less in your graveyard.
When cast as a prototyped spell, that spell has the mana cost, power, and toughness characteristics shown in its colored, secondary text box rather than the normal values of those characteristics. Its color and mana value are determined by that mana cost. The permanent that spell becomes as it resolves has the same characteristics. If the spell leaves the stack in any other way, or the permanent it becomes leaves the battlefield, it immediately resumes using its normal characteristics.
Regardless of how it was cast, a prototype card always has the same name, abilities, types, and so on. Only the mana cost, mana value, color, power, and toughness change depending on whether the card was cast as a prototyped spell.
Casting a prototyped spell isn't the same as casting it for an alternative cost, and an alternative cost may be applied to a spell cast this way. For example, if an effect allows you to cast an artifact card without paying its mana cost, you could either cast Blitz Automaton normally, or as a prototyped spell.
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