You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.

CLB (Commander Legends: Battle for Baldur's Gate) · #69 · EN
Feywild Caretaker
Creature — Orc Wizard
At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.
"Hello, my fluttering friends! Isn't it a beautiful day?"
Wyjaśnienie po polsku
Opiekun Feywildu (Feywild Caretaker)
Stwór — Ork Czarodziej
Na początku twojego etapu końcowego, jeśli masz inicjatywę, stwórz żeton stwora 1/1 niebieski Smoczek-Wróżka z Latanie (Flying).
Jak działa karta?
Gdy wchodzi, przejmujesz inicjatywę. Jeśli na początku twojego etapu końcowego wciąż ją masz, stwórz żeton 1/1 niebieskiego Smoczek-Wróżka z Latanie (Flying).
Gdy ten stwór wchodzi na pole bitwy, otrzymujesz inicjatywę (oznaczenie gry). Jeśli na początku twojego etapu końcowego dalej masz inicjatywę, karta tworzy żeton stwora 1/1 niebieskiego Smoczek-Wróżka z Latanie (Flying). Inicjatywa to specjalne oznaczenie; jej posiadanie może mieć inne skutki w grze i jest przekazywane zgodnie z zasadami inicjatywy i powiązanymi rulings.
Ważne interakcje
- Tylko jeden gracz może mieć inicjatywę naraz; gdy ktoś ją przejmuje, każdy inny gracz ją traci.
- Gdy gracz przejmuje inicjatywę lub na początku jego etapu utrzymania, ten gracz "venture into Undercity" zgodnie z zasadami inicjatywy (z rulings).
- Jeśli już jesteś w lochu przy instrukcji "venture into Undercity", przesuwasz się do następnego pokoju; jeśli jesteś w ostatnim, kończysz loch i zaczynasz Undercity.
Częste pomyłki
- Myślenie, że "przejmujesz inicjatywę" jest efektem opcjonalnym — to jest efektem, który następuje natychmiast, kiedy stwór wchodzi.
- Zakładanie, że żeton nie ma Latanie (Flying) lub że jest innego koloru; karta jasno mówi o niebieskim żetonie 1/1 z Latanie (Flying).
Przykład
Na początku twojego etapu końcowego, jeśli wcześniej przejąłeś inicjatywę (np. gdy ten stwór wszedł), stworzysz żeton 1/1 niebieskiego Smoczek-Wróżka z Latanie (Flying).
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Commander Legends: Battle for Baldur's Gate (CLB)
- Data wydania
- 2022-06-10
- Rzadkość
- Uncommon
- Artysta
- Borja Pindado
- Mana value
- 5
- Mana cost
- Power / Toughness
- 3 / 4
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- c959ab97-0727-4589-bfd9-d78dd8ebd86b
- Oracle ID
- f319b671-0388-48e8-ba98-04161a3e7f1a
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 9 552
- Penny rank
- —
- Multiverse IDs
- 562952
- Arena ID
- —
- MTGO ID
- 100136
- TCGplayer ID
- 273351
- Cardmarket ID
- 660857
- Illustration ID
- 6af5aeb2-7bcb-40da-ac62-a6fbc6335bbf
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
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