
Hostile Hostel
Land
{1}, {T}, Sacrifice a creature: Put a soul counter on this land. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.

PMID (Innistrad: Midnight Hunt Promos) · #264s · EN
Land // Artifact Creature — Horror Construct
Strony karty

Land

Artifact Creature — Horror Construct
Wyjaśnienie po polsku
Land // Artifact Creature — Horror Construct
Creeping Inn korzysta z phasing: gdy fazuje poza polem, jest traktowana jakby nie istniała; gdy fazuje z powrotem w twoim kroku odtapowywania, może atakować w tej samej turze. Aury/Equipment i liczniki fazują razem z nią. Fazowanie nie wywołuje wejścia/opuszczenia pola bitwy.
To karta dwustronna: jedna strona to land (Hostile Hostel), druga to permanent będący Artifact Creature — Horror Construct (Creeping Inn). Rulingi odnoszą się do mechaniki phasing związanej ze stroną Creeping Inn. Kluczowe punkty: gdy Creeping Inn fazuje poza polem (phases out), traktuje się ją jakby jej nie było; gdy fazuje z powrotem (phases in) podczas twojego kroku odtapowywania, może od razu atakować; fazowanie nie zmienia, która strona jest odsłonięta; aury/equipmenty oraz liczniki, które były na permanentie, fazują razem i wracają z nim. Fazowanie nie wywołuje efektów „leaves the battlefield” ani „enters the battlefield”. Jeśli kontrola nad Creeping Inn się zmienia podczas fazowania, karta fazuje z powrotem pod odpowiednią kontrolą zgodnie z rulings (szczegóły o kolejności i wychodzeniu z gry).
Przykład: Masz Creeping Inn (strona Artifact Creature) i w swojej fazie odtapowywania fazuje z powrotem. Może natychmiast zadeklarować atak w tej turze. Jeśli w międzyczasie była dołączona do niej Aura, ta aura również fazuje z powrotem i wciąż będzie dołączona.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
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Rulings
Creeping Inn will phase in during its controller's untap step. It will be able to attack the same turn.
Phasing out or phasing in doesn't affect which face of a double-faced card is face up.
Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.
When Creeping Inn phases in, it still remembers what cards were previously exiled with it.
If Creeping Inn is attacking or blocking when it phases out, it is removed from combat.
If an opponent gains control of Creeping Inn and it phases out and the duration of the control-change effect expires before it phases in, it phases in under your control as that opponent's appropriate untap step begins. If they leave the game before that untap step, it phases in as the next untap step begins after that turn would have begun.
Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
While Creeping Inn is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.
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"future": "not_legal",
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"gladiator": "legal",
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"modern": "legal",
"legacy": "legal",
"pauper": "not_legal",
"vintage": "legal",
"penny": "not_legal",
"commander": "legal",
"oathbreaker": "legal",
"standardbrawl": "not_legal",
"brawl": "legal",
"competitivebrawl": "legal",
"alchemy": "not_legal",
"paupercommander": "not_legal",
"duel": "legal",
"oldschool": "not_legal",
"premodern": "not_legal",
"predh": "not_legal",
"tlr": "legal"
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"reserved": false,
"game_changer": false,
"foil": true,
"nonfoil": false,
"finishes": [
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"variation": false,
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