Midgar, City of Mako
Land — Town
{T}: Add {B}.

PFIN (Final Fantasy Promos) · #286s · EN
Land — Town // Sorcery — Adventure
A triumph of technology and testament to man's potential.
Strony karty
Land — Town
Sorcery — Adventure
Wyjaśnienie po polsku
Land — Town // Sorcery — Adventure
Karta ma dwie formy: Adventure (Reactor Raid) i Land (Midgar). Rzucenie Adventure exiluje kartę przy rozwiązaniu i wtedy możesz później zagrać Land z tej wyeksilowanej karty. Jeśli Adventure nie rozwiąże się, nie będziesz mógł zagrać Landu. Stosuj ograniczenia czasowe dla sorcery i dla rozegrania lądu.
To jest karta z dwoma stronami: Land (Midgar, City of Mako) oraz Adventure (Reactor Raid), które są alternatywnymi cechami tej samej karty. Jeśli zagrasz stronę Adventure (Reactor Raid), traktujesz ją wyłącznie według jej alternatywnych cech (czyli jako sorcery o cechach Adventure). Gdy taki Adventure rozwiąże się, karta zostaje wyeksilowana zamiast iść do grobu; dopóki jest wyeksilowana w tej sposób, możesz ją zagrać jako Land używając jej podstawowych cech (Midgar, City of Mako). Jeśli Adventure zostanie skontrowany lub nie rozwiąże się z innego powodu, nie zostanie wyeksilowany i nie będziesz mógł potem zagrać Landa z tej karty. Musisz też przestrzegać normalnych ograniczeń czasowych: Reactor Raid jako sorcery możesz rzucać tylko w twojej głównej fazie przy pustym stosie; Midgar jako land możesz zagrać tylko w twojej głównej fazie przy pustym stosie i tylko jeśli masz dostępne prawo do zagrania lądu w tej turze. Karta poza stosem używa tylko swoich normalnych cech (czyli jest Landem o wartości many 0 etc.), a alternatywne cechy Adventure są ignorowane, chyba że karta jest aktualnie rzucana jako Adventure. Jeśli efekt kopiuje Adventure-spell, kopia zostanie wyeksilowana przy rozwiązywaniu, ale taka wyeksilowana kopia nie pozwala na zagranie Landa (kopie nie stają się stałymi kartami do późniejszego zagrania).
Rzucasz Reactor Raid (jako sorcery) w swojej głównej fazie. Gdy się rozwiąże, zamiast iść do grobu, karta zostaje wyeksilowana. Teraz, podczas tej samej gry, możesz zagrać Midgar, City of Mako jako swój land, ale tylko w twojej głównej fazie przy pustym stosie i jeśli masz jeszcze prawo zagrać land w tej turze. Jeśli Reactor Raid został skontrowany, karta nie zostaje wyeksilowana i nie możesz później zagrać Midgar z tego egzemplarza.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
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An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to play the copy as a permanent.
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
You must still follow any timing restrictions and permissions for the card you play from exile. In the case of any of the five lands in this release, you'll be able to play it only during your main phase while the stack is empty and only if you have an available land play remaining.
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later.
Town is a land type with no special meaning. It doesn't grant the land any intrinsic abilities. Other cards may care about which lands are Towns.
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Traveling Chocobo ("You may play lands and cast Bird spells from the top of your library.") and Jidoor, Aristocratic Capital is on top of your library, you can play Jidoor, Aristocratic Capital, but you can't cast Overture.
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to play it with its primary characteristics.
An adventurer card uses only its non-Adventure characteristics in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Jidoor, Aristocratic Capital is a colorless Town land card whose mana value is 0. It can't be the target of Sorceress's Schemes, which reads in part "Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand."
When playing a card as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The resulting spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
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