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History of Benalia

PDOM (Dominaria Promos) · #21s · EN

History of Benalia

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.
RzadkośćMythic
PLN regular—
PLN foil14,55 zł
PLN etched—

Historia Benalii (History of Benalia)

Zaklęcie — Saga

(Gdy ta Saga wchodzi oraz po twoim etapie dobierania, połóż znacznik opowieści. Po III poświęć.)
I, II — Stwórz żeton białego stwora — Rycerza 2/2 z czujnością.
III — Rycerze, których kontrolujesz, otrzymują +2/+1 do końca tury.

Jak działa karta?

SAGA, która na I i II etapie tworzy dwa żetony Rycerzy 2/2 z czujnością, a na III daje twoim Rycerzom +2/+1 do końca tury; po III poświęcasz SAGA.

Historia Benalii to SAGA: gdy wchodzi i po twoim etapie dobierania, kładziesz na niej znacznik opowieści. Przy I i II tworzysz żeton białego Rycerza 2/2 z czujnością. Przy III wszyscy Rycerze, których kontrolujesz w chwili rozwiązywania się tej zdolności, otrzymują +2/+1 do końca tury. Po rozwiązywaniu najwyższego rozdziału SAGA jest poświęcana.

Ważne interakcje

Częste pomyłki

Przykład

Na początku swojej tury po dobraniu kładziesz drugi znacznik opowieści, wywołuje się rozdział II i tworzony jest drugi żeton Rycerza 2/2 z czujnością.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Dominaria Promos (PDOM)
Data wydania
2018-04-27
Rzadkość
Mythic
Artysta
Noah Bradley
Mana value
3
Mana cost
{1}{W}{W}
Power / Toughness
— / —
Layout / frame
saga / 2015
Foil / nonfoil
foil
Scryfall ID
c771770e-d917-4073-9afa-02953e49c11d
Oracle ID
c15bb7eb-aaaa-4468-9641-8f706d6137e8
Słowa kluczowe
—
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
setpromo, prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
10 519
Penny rank
3 887
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
165557
Cardmarket ID
355737
Illustration ID
f743a27d-ec25-4341-aa24-6ed952b4be35
Status obrazu
highres_scan

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.

Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.

The final chapter ability of History of Benalia affects only Knights you control at the time it resolves. Creatures you begin to control later in the turn or that become Knights later in the turn won’t get +2/+1.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.

A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.

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