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Cauldron of Souls

SHM (Shadowmoor) · #248 · EN

Cauldron of Souls

Artifact

{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
RzadkośćRare
PLN regular30,20 zł
PLN foil84,47 zł
PLN etched—

Kocioł Dusz (Cauldron of Souls)

Artefakt

{T}: Wybierz dowolną liczbę wskazanych stworów. Każdy z tych stworów zyskuje wytrwałość do końca tury. (Gdy umrze, jeśli nie miał na sobie znaczników -1/-1, wróci na pole bitwy pod kontrolą jego właściciela z jednym znacznikiem -1/-1.)

Jak działa karta?

Przekręć: nadaj wytrwałość dowolnym wskazanym stworom do końca tury; gdy taki stwór umrze bez znaczników -1/-1, wróci na pole bitwy z jednym znacznikiem -1/-1.

Przekręć Kocioł Dusz, aby nadać wytrwałość dowolnej liczbie wskazanych stworów do końca tury. Wytrwałość oznacza, że gdy taki stwór zostanie wysłany do cmentarza, sprawdza się, czy tuż przed śmiercią nie miał na sobie znaczników -1/-1; jeśli nie, karta (jeśli to karta, nie token) wraca na pole bitwy pod kontrolę właściciela z jednym znacznikiem -1/-1. Jeśli stwór wraca, jest nowym obiektem i nie zachowuje poprzednich właściwości ani pamięci o wcześniejszym istnieniu.

Ważne interakcje

Częste pomyłki

Przykład

Przekręcasz Kocioł Dusz na końcu tury przeciwnika, dając wytrwałość dwóm stworom; jeśli zostaną zabite w tej samej turze, ich wytrwałości wyzwolą się i nontokeny wrócą pojedynczo z jednym znacznikiem -1/-1.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Shadowmoor (SHM)
Data wydania
2008-05-02
Rzadkość
Rare
Artysta
Ron Brown
Mana value
5
Mana cost
{5}
Power / Toughness
— / —
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
c7546996-aa71-45f2-93df-3e1f61b252a9
Oracle ID
5811d905-cae5-4f92-a78e-abb43f8864a7
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
4 394
Penny rank
15 627
Multiverse IDs
152065
Arena ID
—
MTGO ID
29599
TCGplayer ID
18586
Cardmarket ID
19262
Illustration ID
1332869c-0727-47af-b3ae-47c5625f3c57
Status obrazu
highres_scan

If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.

If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.

If a creature with persist stops being a creature, persist will still work.

The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.

If a nontoken creature that gains persist this way is put into a graveyard, that card will be returned to the battlefield with a -1/-1 counter on it. However, because it’s a new object with no relation to its previous existence, the returned creature will not have persist.

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