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Izzet Generatorium

MH3 (Modern Horizons 3) · #191 · EN

Izzet Generatorium

Artifact

If you would get one or more {E} (energy counters), you get that many plus one {E} instead.
{T}: Draw a card. Activate only if you've paid or lost four or more {E} this turn.
Hard hats are required. Shock-resistant coveralls aren't, but are highly recommended.
RzadkośćUncommon
PLN regular0,74 zł
PLN foil1,18 zł
PLN etched—

Generatorium Izzetu (Izzet Generatorium)

Artefakt

Jeżeli miałbyś otrzymać jedną lub więcej {E} (znaczników energii), zamiast tego otrzymujesz ich tyle plus jeden {E}.
{T}: Dobierz kartę. Aktywuj tylko, jeśli w tej turze zapłaciłeś lub straciłeś cztery lub więcej {E}.

Jak działa karta?

Zwiększa liczbę otrzymywanej energii o jeden i pozwala dobrać kartę, jeśli w tej turze zapłaciłeś lub straciłeś co najmniej 4 {E}.

Pierwsza linia zmienia każde otrzymanie energii: zamiast n otrzymać n {E}, otrzymujesz n+1 {E}. Efekt sumuje się dla wielu Generatoriów, więc dwa dają +2 do otrzymanej liczby. Druga linia pozwala przekręcić artefakt, by dobrać kartę, ale tylko jeśli w tej turze zapłaciłeś lub straciłeś łącznie co najmniej cztery {E}. „Zapłaciłeś” energię oznacza utratę znaczników {E} w wyniku kosztu lub innego efektu.

Ważne interakcje

Częste pomyłki

Przykład

Gdy efekt miałby dać ci 2 {E}, a kontrolujesz jedno Generatorium Izzetu, otrzymasz 3 {E}. Jeśli w tej turze wcześniej straciłeś 4 {E}, możesz przekręcić Generatorium Izzetu, by dobrać kartę.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Modern Horizons 3 (MH3)
Data wydania
2024-06-14
Rzadkość
Uncommon
Artysta
Yeong-Hao Han
Mana value
2
Mana cost
{U}{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
c6d9537d-c6b9-46ef-834b-87750d79f1ae
Oracle ID
6a618c4a-e604-4dce-a078-755fd35ac5d9
Słowa kluczowe
—
Tożsamość kolorów
{R}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
4 923
Penny rank
—
Multiverse IDs
662343
Arena ID
91041
MTGO ID
126399
TCGplayer ID
552302
Cardmarket ID
771205
Illustration ID
7fac5ea5-01cd-411d-a6a5-05cf5907f0f3
Status obrazu
highres_scan

{E} is the energy symbol. It represents one energy counter.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

If you control two Izzet Generatoriums (Generatoria?), the number of {E} you get is the original number plus two. Three Izzet Generatoriums adds three to the original number, and so on.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

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