{E} is the energy symbol. It represents one energy counter.

MH3 (Modern Horizons 3) · #191 · EN
Izzet Generatorium
Artifact
Hard hats are required. Shock-resistant coveralls aren't, but are highly recommended.
Wyjaśnienie po polsku
Generatorium Izzetu (Izzet Generatorium)
Artefakt
Jak działa karta?
Zwiększa liczbę otrzymywanej energii o jeden i pozwala dobrać kartę, jeśli w tej turze zapłaciłeś lub straciłeś co najmniej 4 .
Pierwsza linia zmienia każde otrzymanie energii: zamiast n otrzymać n , otrzymujesz n+1
. Efekt sumuje się dla wielu Generatoriów, więc dwa dają +2 do otrzymanej liczby. Druga linia pozwala przekręcić artefakt, by dobrać kartę, ale tylko jeśli w tej turze zapłaciłeś lub straciłeś łącznie co najmniej cztery
. „Zapłaciłeś” energię oznacza utratę znaczników
w wyniku kosztu lub innego efektu.
Ważne interakcje
- Jeśli kontrolujesz więcej niż jedno Generatorium Izzetu, każde z nich zwiększa liczbę otrzymywanych
o +1 kumulatywnie.
- Zapłacenie
oznacza utratę znaczników energii; sprawdzaj osobno, ile zapłaciłeś, a ile straciłeś z innych efektów tej tury.
- Jeżeli efekt, który miałby dać ci
, nie rozwiąże się z powodu braku legalnych celów, nie otrzymasz żadnych
i Generatorium niczego nie doda.
Częste pomyłki
- Mylenie zapłacenia
z otrzymaniem ich — „zapłacić” oznacza utratę znaczników, nie ich zdobycie.
- Niesumowanie efektów przy kilku Generatoriach Izzetu — każde zwiększa otrzymaną liczbę
o +1.
Przykład
Gdy efekt miałby dać ci 2 , a kontrolujesz jedno Generatorium Izzetu, otrzymasz 3
. Jeśli w tej turze wcześniej straciłeś 4
, możesz przekręcić Generatorium Izzetu, by dobrać kartę.
Dane wydruku
- Set
Modern Horizons 3 (MH3)
- Data wydania
- 2024-06-14
- Rzadkość
- Uncommon
- Artysta
- Yeong-Hao Han
- Mana value
- 2
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- c6d9537d-c6b9-46ef-834b-87750d79f1ae
- Oracle ID
- 6a618c4a-e604-4dce-a078-755fd35ac5d9
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo, arena
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 4 923
- Penny rank
- —
- Multiverse IDs
- 662343
- Arena ID
- 91041
- MTGO ID
- 126399
- TCGplayer ID
- 552302
- Cardmarket ID
- 771205
- Illustration ID
- 7fac5ea5-01cd-411d-a6a5-05cf5907f0f3
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
If you control two Izzet Generatoriums (Generatoria?), the number of {E} you get is the original number plus two. Three Izzet Generatoriums adds three to the original number, and so on.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Pełny rekord źródłowy JSON
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"legacy": "legal",
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"vintage": "legal",
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"brawl": "legal",
"competitivebrawl": "legal",
"alchemy": "not_legal",
"paupercommander": "not_legal",
"duel": "legal",
"oldschool": "not_legal",
"premodern": "not_legal",
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"reserved": false,
"game_changer": false,
"foil": true,
"nonfoil": true,
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