Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.

UST (Unstable) · #197 · EN
Optical Optimizer
Artifact — Contraption
Wyjaśnienie po polsku
Optymalizator Optyczny (Optical Optimizer)
Artefakt — Maszyna
Jak działa karta?
Po nakręceniu wskazany stwór do końca tury staje się także artefaktem i zyskuje zdolność ": Dobierz kartę."
Gdy nakręcisz tę Maszynę, dajesz wskazanemu stworowi dodatkowo typ artefaktu i jednocześnie nadajesz mu zdolność : Dobierz kartę do końca tury. Zmiana typów jest tymczasowa i kończy się na końcu tury. Zdolność przyznana przez kartę jest zwykłą zdolnością aktywowaną poprzez przekręcenie permanentu (
).
Ważne interakcje
- Maszyny są artefaktami — wszystko, co odnosi się do artefaktów, oddziałuje też na Maszyny.
- Nakręcanie Maszyny jest opcjonalne; możesz wybrać nakręcenie lub nie.
- Jeśli nakręcisz kilka Maszyn naraz, ich zdolności trafiają na stos w dowolnej kolejności, wybieranej przez ciebie.
Częste pomyłki
- Mylenie symbolu
z poświęceniem —
oznacza jedynie przekręcenie, nie poświęcenie.
- Myślenie, że staje się tylko artefaktem — staje się artefaktem DODATKOWO do swoich pozostałych typów, np. nadal jest stworzeniem.
Przykład
Nakręcasz tę Maszynę, wskazujesz swojego wojownika; do końca tury ten wojownik jest także artefaktem i możesz go przekręcić, aby dobrać kartę.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Unstable (UST)
- Data wydania
- 2017-12-08
- Rzadkość
- Uncommon
- Artysta
- Jason Felix
- Mana value
- 0
- Mana cost
- —
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- c505f1be-4d9f-4536-a3f7-c6e6e19d5678
- Oracle ID
- e0679009-36f0-48ba-ae1a-d12091a4c700
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- orderofthewidget
- Obramowanie / znacznik
- borderless / —
Identyfikatory i rankingi
- EDHREC rank
- —
- Penny rank
- —
- Multiverse IDs
- 439586
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 153133
- Cardmarket ID
- 314035
- Illustration ID
- f9afabff-76cb-4724-9fa5-2a4d6cd355b4
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.
While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.
Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.
In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.
If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.
If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.
In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.
At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.
In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.
Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.
If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.
Pełny rekord źródłowy JSON
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"commander": "not_legal",
"oathbreaker": "not_legal",
"standardbrawl": "not_legal",
"brawl": "not_legal",
"competitivebrawl": "not_legal",
"alchemy": "not_legal",
"paupercommander": "not_legal",
"duel": "not_legal",
"oldschool": "not_legal",
"premodern": "not_legal",
"predh": "not_legal",
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"reserved": false,
"game_changer": false,
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"oversized": false,
"promo": false,
"reprint": false,
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