
Sidequest: Hunt the Mark
Enchantment
At the beginning of your end step, if a creature died under an opponent's control this turn, create a Treasure token. Then if you control three or more Treasures, transform this enchantment.

FIN (Final Fantasy) · #119 · EN
Enchantment // Legendary Creature — Dragon
Strony karty

Enchantment

Legendary Creature — Dragon
Wyjaśnienie po polsku
Enchantment // Legendary Creature — Dragon
This is a nonmodal double-faced card. Cast the front face normally; on the battlefield only the up face matters. The card's mana value is the front face's mana value. Its end-step ability checks during your end step whether an opponent's creature died earlier that turn; if none did, it won't trigger.
To play this double-faced card you normally cast the front face, Sidequest: Hunt the Mark, face up. In every zone other than the battlefield (hand, library, graveyard, stack, etc.) only the front face's characteristics matter. When this card is on the battlefield, only the face that is currently up matters; the other face is ignored. Each face has its own name, types, subtypes and abilities; for example the back face is a legendary creature named Yiazmat, Ultimate Mark. If an effect specifically tells you to put this card onto the battlefield transformed or lets you cast it transformed, it will enter with its back face up. The card's mana value is the mana value printed on the front face, even if the back face is up. If a token becomes a copy of this double-faced card, that token is a double-faced token and copies both faces (including which face is up).
If no opponent's creature has died earlier in the turn, Sidequest's last ability will not trigger during your end step. If an opponent's creature died before your end step began, the ability will trigger then.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
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Rulings
Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.
The back face of a nonmodal double-faced card usually has a color indicator that defines its color.
The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.
Sidequest: Hunt the Mark's last ability checks at the moment it would trigger to see if a creature died under an opponent's control this turn. If none did, the ability won't trigger at all. Once your end step begins, it's too late to cause creatures your opponents control to die in order to cause this ability to trigger.
A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.
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