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Feral Ghoul

PIP (Fallout) · #381 · EN

Feral Ghoul

Creature — Zombie Mutant

Menace
Whenever another creature you control dies, put a +1/+1 counter on this creature.
When this creature dies, each opponent gets a number of rad counters equal to its power.
RzadkośćRare
PLN regular8,66 zł
PLN foil10,49 zł
PLN etched—

Feral Ghoul

Creature — Zombie Mutant

Menace
Whenever another creature you control dies, put a +1/+1 counter on this creature.
When this creature dies, each opponent gets a number of rad counters equal to its power.

Jak działa karta?

Feral Ghoul ma menace. Kiedy inne twoje stworzenie umrze, dostaje counter +1/+1. Kiedy Feral Ghoul umrze, każdy przeciwnik dostaje rad countery równe jego mocy (takiej, jaką miał ostatnio na polu bitwy). Rad countery powodują późniejsze millowanie i utratę życia zgodnie z ich rulami.

Menace — Feral Ghoul ma zdolność wymuszającą, że do otrzymania obrażeń od niego potrzebne są przynajmniej dwa bloki przez różne stworzenia.
Zdolność wyzwalana: „Whenever another creature you control dies, put a +1/+1 counter on this creature.” — Za każdym razem, gdy inne twoje stworzenie umrze (czyli zostanie przeniesione z pola bitwy do grobu), ta zdolność się wyzwala i kładziesz na Feral Ghoul counter +1/+1. Zdolność nie wyzwala się, gdy samo Feral Ghoul umiera.
Zdolność wyzwalana przy śmierci: „When this creature dies, each opponent gets a number of rad counters equal to its power.” — Gdy Feral Ghoul umrze, sprawdź jego moc taką, jaka ostatnio istniała na polu bitwy (np. z uwzględnieniem counterów +1/+1, efektów dających moc itp.). Każdy przeciwnik dostaje wtedy tę właśnie liczbę rad counterów. Rad countery są przypisane do graczy, nie do kart.
Inherentny wyzwalacz rad counterów — niezależnie od kart: na początku precombat main phase gracza, który ma rad countery, ten gracz milluje liczbę kart równą liczbie posiadanych rad counterów. Za każdą niewlandową (nonland) kartę milled w ten sposób traci 1 life i usuwa z siebie jeden rad counter. Millowanie i utrata życia wykonują się podczas rozwiązywania tego wyzwalacza.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz Feral Ghoul 2/2 i inne swoje stworzenie umiera — Feral Ghoul dostaje counter +1/+1 i staje się 3/3. Jeśli potem Feral Ghoul umiera jako 3/3, każdy przeciwnik otrzyma trzy rad countery. Na początku swojej następnej precombat main phase każdy z tych przeciwników milluje trzy karty; za każdą niemagiczna milled kartę traci 1 life i usuwa jeden rad counter.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Fallout (PIP)
Data wydania
2024-03-08
Rzadkość
Rare
Artysta
Sergio Cosmai
Mana value
3
Mana cost
{2}{B}
Power / Toughness
2 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
c3431ac9-006d-4f19-b933-fcd1dc375ede
Oracle ID
284db94d-e583-4355-89fd-6c0906f9d17e
Słowa kluczowe
Menace
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
extendedart
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
4 216
Penny rank
—
Multiverse IDs
654426
Arena ID
—
MTGO ID
131757
TCGplayer ID
523018
Cardmarket ID
755957
Illustration ID
4e4602fa-354f-4a94-b54c-b02b0f60ea9c
Status obrazu
highres_scan

Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

Use Feral Ghoul’s power as it last existed on the battlefield to determine how many rad counters each opponent gets.

Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

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