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Battering Ram

REN (Renaissance) · #107 · FR

Bélier

Battering Ram

Artifact Creature — Construct

At the beginning of combat on your turn, this creature gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)
Whenever this creature becomes blocked by a Wall, destroy that Wall at end of combat.
RzadkośćCommon
PLN regular0,26 zł
PLN foil—
PLN etched—

Taran szturmowy (Battering Ram)

Artefakt — Stwór Konstrukcja

Na początku fazy walki w swojej turze ten stwór zyskuje zespolenie do końca walki. (Dowolne stwory z zespoleniem i maksymalnie jeden bez mogą atakować w bandzie. Bandy są blokowane jako grupa. Jeśli dowolne stwory z zespoleniem, które kontrolujesz, są blokowane przez stwora, to ten stwór dzieli swoje obrażenia bojowe, nie jego kontroler, pomiędzy dowolne ze stworów, które blokuje.)
Za każdym razem, gdy ten stwór zostaje zablokowany przez Mura, zniszcz ten Mura na końcu walki.

Jak działa karta?

Na początku twojej fazy walki ten stwór zyskuje zespolenie. Jeśli zostanie zablokowany przez Mura, ten Mur ginie na końcu walki.

Na początku fazy walki w swojej turze ten stwór zyskuje zespolenie do końca walki. Zespolenie pozwala grupować atakujące stwory w bandy: dowolna liczba stworów z zespoleniem i maksymalnie jeden bez może atakować jako jedna grupa, a cała grupa jest blokowana razem. Gdy ten stwór zostanie zablokowany przez stwora typu Mur, odpowiedni Mur zostanie zniszczony na końcu walki.

Ważne interakcje

Częste pomyłki

Przykład

Atakujesz z kilkoma stworami, w tym z Taranem szturmowym; możesz utworzyć bandę i jeśli Taran zostanie zablokowany przez Mura, ten Mur zostanie zniszczony na końcu walki.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Renaissance (REN)
Data wydania
1995-08-01
Rzadkość
Common
Artysta
Jeff A. Menges
Mana value
2
Mana cost
{2}
Power / Toughness
1 / 1
Layout / frame
normal / 1993
Foil / nonfoil
nonfoil
Scryfall ID
c026e1a5-011b-449a-98f2-a194ab3db22b
Oracle ID
e7b91fba-8d96-4040-95e8-f0023b65c497
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
25 362
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
182064
Cardmarket ID
15589
Illustration ID
ffa92365-85b9-49ed-9751-51bcee52b4ce
Status obrazu
highres_scan

If a creature in combat has banding, its controller assigns damage for creatures blocking or blocked by it.

Creatures in the same band must all attack the same player or planeswalker.

A maximum of one nonbanding creature can join an attacking band no matter how many creatures with banding are in it.

If a creature with banding attacks, it can team up with any number of other attacking creatures with banding (and up to one nonbanding creature) and attack as a unit called a "band." The band can be blocked by any creature that could block a single creature in the band. Blocking any creature in a band blocks the entire band. If a creature with banding is blocked, the attacking player chooses how the blockers' damage is assigned.

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