You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

PLST (The List) · #KTK-146 · EN
Sagu Archer
Creature — Snake Archer
Morph
His arrows whistle like a serpent's hiss.
Wyjaśnienie po polsku
Łucznik Sagu (Sagu Archer)
Stwór — Wąż Łucznik
Metamorfoza (Morph)
Jak działa karta?
Stwór z Zasięgiem (Reach) i możliwością zagrania zakrytego jako 2/2 za ; odkryj go, płacąc
, aby przywrócić jego pełne cechy.
To stwór z Zasięgiem (Reach), więc może blokować latające stwory. Ma Metamorfozę (Morph) za , co pozwala zagrać go zakrytego jako 2/2 za
. Kiedy chcecie, możecie odkryć zakryty permanent, ujawniając i płacąc jego koszt metamorfozy; to specjalna akcja, która nie używa stosu i nie wywołuje wejścia na pole bitwy ponownie.
Ważne interakcje
- Gdy zagracie kartę zakrytą jako 2/2 za
, nie ma nazwy, kosztu many ani zdolności — staje się zwykłym bezimiennym 2/2, dopóki jej nie odkryjecie.
- Odkrywanie (turn face up) to specjalna akcja, która nie używa stosu i nie może być na nią odpowiedziane; robicie to, ujawniając koszt Metamorfozy (Morph) i płacąc go.
- Jeśli wasz zakryty permanent opuszcza pole bitwy, musicie go ujawnić; również musicie ujawnić zakryte karty, gdy opuszczacie grę lub gra się kończy.
Częste pomyłki
- Mylenie odkrywania z rzucaniem zakrytej karty — odkrycie nie używa stosu i nie można na nie odpowiedzieć.
- Zakryte karty nie mają nazwy, kosztu many ani zdolności — nie traktujcie ich jak wersji karty z normalnymi cechami, dopóki ich nie odkryjecie.
Przykład
Zagraliście Łucznika Sagu zakrytego jako 2/2 za ; w następnej turze odkrywacie go, płacąc
, i ma wtedy swoje normalne zdolności oraz typy.
Dane wydruku
- Set
The List (PLST)
- Data wydania
- 2019-11-07
- Rzadkość
- Common
- Artysta
- Steven Belledin
- Mana value
- 5
- Mana cost
- Power / Toughness
- 2 / 5
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- c01abe26-9e85-40be-8947-fe2c1e8baa31
- Oracle ID
- cf8a8482-e243-4155-bc21-a1e474c6f1e7
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Reach, Morph
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper
- Cechy wydruku
- Reprint, Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- sultai
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 29 522
- Penny rank
- —
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 203496
- Cardmarket ID
- 422316
- Illustration ID
- e4930b37-0ed7-4781-b115-23107c86ca21
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
Pełny rekord źródłowy JSON
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