Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

PKLD (Kaladesh Promos) · #121s · EN
Lathnu Hellion
Creature — Hellion
When this creature enters, you get
At the beginning of your end step, sacrifice this creature unless you pay
Wyjaśnienie po polsku
Lathnu Hellion
Stwór — Hellion
Gdy ten stwór wchodzi na pole bitwy, otrzymujesz
Na początku twojego kroku zakończenia poświęć tego stwora, chyba że zapłacisz
Jak działa karta?
Wejdź z Pośpiechem, dostajesz dwa znaczniki energii; na końcu tury poświęć go, chyba że zapłacisz .
Karta wchodzi z Pośpiechem (może atakować tej samej tury). Gdy wejdzie na pole bitwy, dostajesz dwa znaczniki energii (), którymi dysponuje gracz, nie żaden permanent. Na początku twojego kroku zakończenia zostaniesz zmuszony do poświęcenia go, chyba że zapłacisz
, czyli po prostu stracisz dwa swoje znaczniki energii. Jeśli nie masz wystarczająco energii, nie możesz zapłacić i musisz poświęcić stwora.
Ważne interakcje
to znacznik energii; śledź ile znaczników ma każdy gracz, np. na kartce lub kostkami.
- Jeśli efekt daje
i wszystkie jej cele są nielegalne przy rozwiązywaniu, nie dostaniesz żadnych
.
- Aby zapłacić
, musisz mieć przynajmniej dwa znaczniki energii — nie można zapłacić energii, której się nie ma.
Częste pomyłki
- Mylenie energii z maną —
to znacznik energii, nie mana i nie znikają na koniec tury.
- Próba zapłacenia
z niczego; jeśli nie masz dwóch znaczników energii, nie możesz zapłacić i stwór musi zostać poświęcony.
Przykład
Wejdź z Pośpiechem i natychmiast dostajesz ; możesz potem użyć tych znaczników, by zapłacić
na końcu tury i nie poświęcać stwora.
Dane wydruku
- Set
Kaladesh Promos (PKLD)
- Data wydania
- 2016-09-30
- Rzadkość
- Rare
- Artysta
- Lars Grant-West
- Mana value
- 3
- Mana cost
- Power / Toughness
- 4 / 4
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- be51c18a-048d-4c97-bdf9-d7f85e61c35a
- Oracle ID
- 6dd71453-63ec-4f4c-87d2-34d207398b9a
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Haste
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- foil
- Platformy
- paper
- Cechy wydruku
- Promo, Reprint
- Efekty ramki
- —
- Typ promocji
- setpromo, prerelease, datestamped
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 27 562
- Penny rank
- 5 874
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 123379
- Cardmarket ID
- 292965
- Illustration ID
- edf0d51b-f8e1-4dd6-97f8-10fced007a0a
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
{E} is the energy symbol. It represents one energy counter.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Pełny rekord źródłowy JSON
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"modern": "legal",
"legacy": "legal",
"pauper": "not_legal",
"vintage": "legal",
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"commander": "legal",
"oathbreaker": "legal",
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"brawl": "not_legal",
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"alchemy": "not_legal",
"paupercommander": "not_legal",
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"oldschool": "not_legal",
"premodern": "not_legal",
"predh": "not_legal",
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