If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

MH3 (Modern Horizons 3) · #516 · EN
Scurry of Gremlins
Enchantment
Pay
A whiff of aether brings the horde out of hiding.
Wyjaśnienie po polsku
Rozbieg Gremlinów (Scurry of Gremlins)
Zaklęcie
Zapłać
Jak działa karta?
Wchodzi na pole i tworzy dwa czerwone żetony Gremlin 1/1, potem dajesz sobie równą liczbie twoich stworów. Za
twoje stwory zyskują +1/+0 i pośpiech do końca tury.
Gdy zaklęcie wchodzi na pole bitwy, najpierw tworzysz dwa żetony stwora Gremlin 1/1 w kolorze czerwonym. Potem otrzymujesz liczbę znaczników energii równą liczbie wszystkich stworów, które kontrolujesz w tym momencie. Za koszt możesz zapłacić cztery znaczniki energii, aby wszystkie twoje stwory dostały +1/+0 i zyskały pośpiech do końca tury; zapłata zużywa znaczniki energii, są one zasobem gracza, nie permanentu.
Ważne interakcje
to znacznik energii — jest śledzony niezależnie od permanentów; nie możesz zapłacić więcej
, niż masz.
- Stworzone żetony to stwory 1/1 w kolorze czerwonym i liczą się przy obliczaniu otrzymanych znaczników energii.
- Jeśli efekt dający
wymagał celów, a wszystkie cele stały się nielegalne przy rozwiązywaniu, nie dostaniesz
.
Częste pomyłki
- Mylenie
z maną — znaczniki energii to nie mana i nie znikają automatycznie.
- Zakładanie, że zapłaciwszy
możesz wielokrotnie stosować ten efekt bez kolejnych zapłat; każda aktywacja wymaga oddzielnej zapłaty.
Przykład
Gdy Rozbieg Gremlinów wchodzi, tworzysz dwa Gremliny 1/1; jeśli już kontrolujesz trzy stwory, otrzymujesz 5 i możesz później zapłacić
, by dać im +1/+0 i pośpiech.
Dane wydruku
- Set
Modern Horizons 3 (MH3)
- Data wydania
- 2024-06-14
- Rzadkość
- Uncommon
- Artysta
- Ben Wootten
- Mana value
- 4
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- be4a6113-1db4-42d0-92b8-5fdc431d96ea
- Oracle ID
- ff24d18d-9c5d-4ffe-846f-a8d568b32724
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- —
- Typ promocji
- ripplefoil, boosterfun
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 13 289
- Penny rank
- —
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 541304
- Cardmarket ID
- 759825
- Illustration ID
- 2bc2e2b4-8d09-4d09-9784-413cd309f38b
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
{E} is the energy symbol. It represents one energy counter.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
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