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Refraction Trap

WWK (Worldwake) · #17 · EN

Refraction Trap

Instant — Trap

If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
RzadkośćUncommon
PLN regular0,48 zł
PLN foil1,05 zł
PLN etched—

Pułapka załamania (Refraction Trap)

Instant — Trap

Jeśli przeciwnik rzucił w tej turze czerwony instant lub sorcję, możesz zapłacić {W} zamiast kosztu many tego czaru.
Zapobiegnij następnych 3 obrażeń, które jakieś wybrane źródło miałoby zadać tobie i/lub permanentom, które kontrolujesz w tej turze. Jeśli obrażenia zostaną zapobiegnięte w ten sposób, Pułapka załamania zada tyle samo obrażeń dowolnemu celowi.

Jak działa karta?

Możesz zapłacić {W} (jeśli przeciwnik rzucił czerwony instant/sorację) — zapobiega następnych 3 obrażeń od wybranego źródła do ciebie i/lub twoich permanentów w tej turze. Jeśli coś zostało zapobiegnięte, Refraction Trap zada tyle samo obrażeń do wcześniej wybranego celu.

Refraction Trap to instant z mechaniką Trap. Gdy rzucasz go, jeśli w tej turze przeciwnik rzucił czerwony instant lub sorację, zamiast normalnego kosztu many możesz zapłacić {W}. Kiedy czar się rozwiąże, wybierasz cel — permanent lub gracza — który może później otrzymać obrażenia od Refraction Trap (to jest jedyny cel tej karty). Następnie wybierasz źródło, które ma zadawać obrażenia (np. konkretny spell lub stała zdolność); to wybierasz w momencie rozwiązywania Refraction Trap. Gdy wybrane źródło miałoby zadać obrażenia tobie i/lub twoim permanentom w tej turze, Refraction Trap zapobiega kolejnym 3 punktom tych obrażeń (możesz rozdzielić te 3 punkty między różne jednoczesne zdarzenia obrażeń zgodnie z tym, co źródło ma zadawać). Jeśli jakieś obrażenia zostaną w ten sposób zapobiegnięte, Refraction Trap natychmiast (w ramach tego samego efektu zapobiegania) zada tyle samo obrażeń wybranemu wcześniej celowi. Nowo zadane obrażenia pochodzą od Refraction Trap (nie od oryginalnego źródła), więc cechy oryginalnego źródła (kolor, lifelink, deathtouch itp.) nie mają wpływu. Jeśli żadne obrażenia nie zostały zapobiegnięte (np. obrażenia były niezapobiegnięte lub inny efekt zapobiegania już je anulował), Refraction Trap nie zada żadnych obrażeń.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Przeciwnik rzucił Earthquake, które ma zadać 3 obrażeń tobie i 3 obrażeń twoim stworzeniom. Gdy Earthquake ma zadawać obrażenia, możesz wybrać, że Refraction Trap zapobiegnie 3 obrażeniom: np. 2 do ciebie i 1 do jednego stworzenia. Jeśli to zapobiegnie obrażeń, Refraction Trap zada 3 obrażenia wybranemu celowi. Earthquake zadaje równocześnie swoje pozostałe (niezapobiegnięte) obrażenia, po czym następuje zadanie obrażeń z Refraction Trap.

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Set
Worldwake (WWK)
Data wydania
2010-02-05
Rzadkość
Uncommon
Artysta
Zoltan Boros & Gabor Szikszai
Mana value
4
Mana cost
{3}{W}
Power / Toughness
— / —
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
bcdceb36-fd36-4315-8ebe-9b8fc3777428
Oracle ID
0fc0554d-da45-49d2-941b-3f6c6458e823
Słowa kluczowe
—
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
29 819
Penny rank
11 928
Multiverse IDs
189163
Arena ID
—
MTGO ID
35767
TCGplayer ID
34421
Cardmarket ID
22209
Illustration ID
cbb162c6-60a8-4389-80b9-1b8ca1878aa1
Status obrazu
highres_scan

If the chosen source would simultaneously deal damage to multiple permanents you control, or would simultaneously deal damage to you and at least one permanent you control, you choose which of that damage to prevent. For example, if the chosen source is Earthquake, you might choose to prevent the next 2 damage it would deal to you and the next 1 damage it would deal to a creature you control. You don’t decide until the point at which the source would deal its damage.

Refraction Trap’s only target is the permanent or player it may deal damage to. You choose that target as you cast Refraction Trap, not at the time it prevents damage.

Refraction Trap can prevent damage that would be dealt to you, one or more creatures you control, and/or one or more planeswalkers you control.

If Refraction Trap doesn’t prevent any damage (perhaps because a different prevention effect is applied to the damage the source would deal, or because the damage is unpreventable), Refraction Trap won’t deal any damage itself.

Whether the targeted permanent or player is still a legal target is no longer checked after Refraction Trap resolves. For example, if a creature targeted by Refraction Trap gains shroud after Refraction Trap resolves but before it prevents damage, Refraction Trap will still prevent damage and still deal damage to that creature. If Refraction Trap can’t deal damage to the targeted permanent or player (because the creature is no longer on the battlefield, or is no longer a creature, or the player is no longer in the game, for example), it will still prevent damage. It just won’t deal any damage itself.

Refraction Trap doesn’t target the source of the damage it prevents. You choose that source as Refraction Trap resolves. If you cast Refraction Trap for {W}, the source you choose doesn’t have to be the red instant or sorcery spell an opponent cast.

Refraction Trap’s effect is not a redirection effect. If it prevents damage, Refraction Trap (not the chosen source) deals damage to the targeted permanent or player as part of that prevention effect. Refraction Trap is the source of the new damage, so the characteristics of the original source (such as its color, or whether it had lifelink or deathtouch) don’t affect this damage. The new damage is not combat damage, even if the prevented damage was.

If the chosen source would deal damage, Refraction Trap prevents 3 of that source’s damage and the source deals its excess damage (if any) at the same time. Immediately afterward, as part of that same prevention effect, Refraction Trap deals its damage. This happens before state-based actions are checked, and before the spell or ability that caused damage to be dealt resumes its resolution.

If the targeted permanent or player is an illegal target by the time Refraction Trap resolves, the entire spell doesn’t resolve. No damage will be prevented.

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