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Sakashima of a Thousand Faces

TLE (Avatar: The Last Airbender Eternal) · #18 · EN

Sakashima of a Thousand Faces

Legendary Creature — Human Rogue

You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
RzadkośćMythic
PLN regular70,62 zł
PLN foil75,03 zł
PLN etched—

Sakashima of a Thousand Faces

Legendary Creature — Human Rogue

You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)

Jak działa karta?

Możesz wejść jako kopia innego stworzenia, ale Sakashima zachowuje swoje dodatkowe zdolności (brak reguły legendy dla twoich trwałych oraz partner). Kopiuje jedynie cechy wypisane w oryginalnym charakterze stworzenia; nie kopiuje stanu ani przyczepionych przedmiotów ani efektów zmieniających cechy po wejściu.

Główna funkcja: kiedy Sakashima wchodzi na pole bitwy, możesz wybrać inne stworzenie, które już kontrolujesz. Jeśli tak zrobisz, Sakashima wchodzi jako dokładna kopia tego stworzenia — to znaczy kopiuje wszystkie cechy, które są napisane na karcie tamtego stworzenia (typy, kolory, koszt, zdolności, moc/wytrzymałość takie jak są w oracle tego stworzenia). Wyjątek: Sakashima zachowuje swoje "pozostałe zdolności" (czyli teksty "The 'legend rule' doesn't apply..." oraz "Partner").

Ograniczenia i szczegóły ważne dla początkujących:
- Nie kopiuje stanu fizycznego ani tymczasowych efektów: nie kopiuje, czy cel jest tapped, ile ma liczników, jakie Aury/Equipment są przyczepione ani efektów, które tymczasowo zmieniają moc/wytrzymałość, typy lub kolor. Kopiuje to, co jest "wydrukowane" w oracle lub wynika z efektu definiującego tokenu.
- Jeśli wybrane stworzenie ma {X} w koszcie many, traktuj X jako 0 podczas kopiowania (czyli Sakashima wchodzi z tymi cechami, jakby X=0).
- Jeśli wybrane stworzenie samo jest kopią czegoś innego, Sakashima wejdzie jako to, co ono kopiuje.
- Jeśli wybrane stworzenie jest tokenem, Sakashima kopiuje cechy tokena, ale nie staje się tokenem.
- Wejście Sakashimy spowoduje, że wyzwolą się enter-the-battlefield (ETB) efektów skopiowanego stworzenia oraz zadziałają wszelkie zdolności mówiące "as this creature enters" albo "enters with".
- Nie możesz wybrać stworzenia, które wchodzi jednocześnie z Sakashimą (musisz wybrać stworzenie już na polu bitwy).

Reguła legendy i partner:
- Normalnie reguła legendy zmusza do wyboru jednego z wielu legendarnych trwałych o tej samej nazwie i wysłania reszty na cmentarz. Tekst Sakashimy mówi, że ta reguła nie działa dla trwałych, które kontrolujesz — więc możesz kontrolować wiele legendarnych permanentów o tej samej nazwie bez ich automatycznego wysłania na cmentarz, dopóki Sakashima jest na polu bitwy. Jeśli Sakashima opuści pole bitwy i reguła legendy znów zacznie obowiązywać, natychmiast będziesz musiał wybrać i wysłać wszystkie poza jednym do cmentarza.
- Partner pozwala mieć dwóch dowódców, o ile obaj mają partner przy starcie gry; obaj zaczynają w strefie dowodzenia i muszą być brani pod uwagę przy ograniczeniu kolorów decku itp. Jeśli masz dwóch dowódców, odwołania do "twojego dowódcy" wybierają jednego z nich według twojego wyboru w danym momencie.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Kontrolujesz Elswarda, który ma ETB "draw a card" i ma w tekście {X} w koszcie. Gdy Sakashima wejdzie i skopiuje Elswarda: jeśli Elsward miał {X} w koszcie, traktujesz X jako 0 przy kopiowaniu; Sakashima wchodzi jako kopia Elswarda i wyrzuca ETB "draw a card". Sakashima dodatkowo nadal ma tekst "The 'legend rule' doesn't apply..." i "Partner".

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Avatar: The Last Airbender Eternal (TLE)
Data wydania
2025-11-21
Rzadkość
Mythic
Artysta
Viacom
Mana value
4
Mana cost
{3}{U}
Power / Toughness
3 / 1
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
bc372135-f664-41c3-b97c-88b05498f6fa
Oracle ID
8ecdaf4b-4442-42da-9714-4257a83faf50
Słowa kluczowe
Partner
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Reprint, Full art, Dostępna w boosterze
Efekty ramki
legendary, inverted
Typ promocji
sourcematerial, universesbeyond, boosterfun
Watermark
—
Obramowanie / znacznik
borderless / oval
EDHREC rank
1 074
Penny rank
—
Multiverse IDs
—
Arena ID
98633
MTGO ID
145280
TCGplayer ID
662418
Cardmarket ID
857862
Illustration ID
4169a0ff-cac8-4c5b-aec3-efb550d3a3f7
Status obrazu
highres_scan

If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Bruse Tarl and Ishai are your commanders, your deck may contain cards with red, white, and/or blue in their color identity, but not cards with green or black.

Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

If the chosen creature has {X} in its mana cost, X is considered to be 0.

Sakashima of a Thousand Faces copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below), except that it also has Sakashima's other abilities. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. Most notably, if it copies a creature that's not normally a creature, it won't be a creature.

While the "legend rule" doesn't apply to permanents you control, you can control any number of legendary permanents with the same name and none of them will be put into the graveyard.

If another creature becomes a copy of Sakashima, that creature also has Sakashima's other abilities.

Any enters-the-battlefield abilities of the copied creature will trigger when Sakashima enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work.

If you control more than one legendary permanent with the same name and the "legend rule" begins applying again (perhaps because Sakashima of a Thousand Faces leaves the battlefield), you'll immediately have to comply with the rule and put all but one of those permanents into the graveyard.

If the chosen creature is a token, Sakashima copies the original characteristics of that token as stated by the effect that put that token onto the battlefield. Sakashima doesn't become a token in this case.

If Sakashima is your commander, it remains your commander even if it's copying another creature. If Sakashima is not your commander, it remains not your commander even if it's copying your commander.

If Sakashima somehow enters the battlefield at the same time as another creature, it can't become a copy of that creature. You may choose only a creature that's already on the battlefield.

If the chosen creature is copying something else, then Sakashima enters the battlefield as whatever the chosen creature copied.

The "legend rule" is the rule that states that if a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners' graveyards. (704.5j at the time of this document's creation for those of you scoring at home.)

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