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Wind Zendikon

WWK (Worldwake) · #46 · EN

Wind Zendikon

Enchantment — Aura

Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
When enchanted land dies, return that card to its owner's hand.
RzadkośćCommon
PLN regular0,87 zł
PLN foil2,23 zł
PLN etched—

Wind Zendikon

Enchantment — Aura

Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
When enchanted land dies, return that card to its owner's hand.

Jak działa karta?

Aura: zaczarowana ziemia staje się jednocześnie lądem i 2/2 niebieskim Elementalem z flying. Gdy taka ziemia umrze (trafi do grobu), zwróć ją do ręki właściciela (jeśli nadal jest w grobie, gdy zdolność się rozwiąże).

Enchant land — Aura zEnchant land przyczepia się do ziemi. Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. — Zmieniona ziemia staje się jednocześnie lądem i stworzeniem: typy zawierają land oraz Creature — Elemental. Jego ustawione P/M to 2/2 i ma flying. To ustawienie P/M wynika z efektu karty (nie dodaje counterów), więc nadpisuje wcześniejsze efekty ustawiające P/M, ale efekty modyfikujące P/M (np. Disfigure, Glorious Anthem) lub żetony +1/+1 dalej się stosują. When enchanted land dies, return that card to its owner's hand. — Kiedy taka zaczarowana ziemia zostanie zniszczona (trafi do graveyard), ostatnia zdolność trigruje i po rozwiązaniu zwraca tę kartę (ziemię) do ręki jej właściciela. Jeśli jednak karta opuściła grób zanim zdolność się rozwiąże, rozwiązanie nie zrobi nic.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Zagrywasz Wind Zendikon na Plains. Ta Plains staje się 2/2 niebieskim Elementalem ze flying i nadal jest lądem. Jeśli przeciwnik zniszczy tę Plains (trafi do grobu), trigger Wind Zendikon zostanie umieszczony na stosie. Jeśli nic nie zmieni karty w grobie przed rozwiązaniem, po rozwiązaniu zdolności karta Plains wróci do ręki właściciela.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Worldwake (WWK)
Data wydania
2010-02-05
Rzadkość
Common
Artysta
Vincent Proce
Mana value
1
Mana cost
{U}
Power / Toughness
— / —
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
bbaae63e-6269-4aca-aa45-956f6bf4e112
Oracle ID
d6786f80-818c-433d-8978-81814171dd39
Słowa kluczowe
Enchant
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
21 127
Penny rank
7 194
Multiverse IDs
197865
Arena ID
—
MTGO ID
35721
TCGplayer ID
34465
Cardmarket ID
22134
Illustration ID
7cbcace5-844e-470c-8da0-6760f1a40407
Status obrazu
highres_scan

If a Zendikon's last ability triggers, but the land card it refers to leaves the graveyard before it resolves, it will resolve but do nothing.

An attacking or blocking creature that stops being a creature is removed from combat. This can happen if a Zendikon enchanting an attacking or blocking creature leaves the battlefield, for example. The permanent that was removed from combat neither deals nor is dealt combat damage. Any attacking creature that the land creature was blocking remains blocked, however.

When a land becomes a creature, that doesn't count as having a creature enter. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters won't trigger.

The enchanted permanent will be both a land and a creature and can be affected by anything that affects either a land or a creature.

If a Zendikon and the land it's enchanting are destroyed at the same time (due to Akroma's Vengeance, for example), the Zendikon's last ability will still trigger.

An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature, this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness, such as the effects of Disfigure or Glorious Anthem, will continue to apply, no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.

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