Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.

AFC (Forgotten Realms Commander) · #33 · EN
Reckless Endeavor
Sorcery
Which burns more fiercely? Your ambition, or the flame?
Wyjaśnienie po polsku
Reckless Endeavor
Sorcery
Jak działa karta?
Rzuć dwiema d12, wybierz jeden wynik do zadania tej liczby obrażeń wszystkim istotom, a z drugiego wyniku stwórz tyle żetonów Treasure.
Grając tę sorcery: najpierw rzucasz dwoma dwunastościennymi kostkami (d12). Uzyskujesz dwa wyniki — nazwijmy je A i B. Następnie wybierasz jeden z tych wyników (np. wybierasz A) i traktujesz go jako wartość obrażeń; karta zadaje A obrażeń każdej istocie. Po rozwiązaniu efektu zadawania obrażeń tworzysz liczbę żetonów Treasure równą drugiemu wynikowi (w naszym przykładzie B). Jeśli jakieś efekty modyfikują wynik rzutu kostką, wszelkie odniesienia do „wyniku” patrzą na już zmodyfikowaną wartość (patrz ruling 1).
Ważne interakcje
- Rzuć dwoma d12, sprawdź oba wyniki.
- Wybierz jeden z tych wyników — to będzie ilość obrażeń.
- Reckless Endeavor zadaje tyle obrażeń (równej wybranemu wynikowi) każdej istocie.
- Następnie stwórz liczbę żetonów Treasure równą drugiemu, niewybranemu wynikowi.
Częste pomyłki
- Mylenie, że możesz wybrać wyniki przed rzutem — wybór następuje po rzucie.
- Mylenie, że oba efekty (obrażenia i tworzenie Treasure) używają tego samego, wybranego wyniku — jedno używa wybranego, drugie używa niewybranego wyniku.
- Próba odpowiedzi (response) lub reakcji na sam wynik rzutu — rzut i powiązane efekty są częścią tej samej zdolności i nie dają szansy na reakcję między rzutem a wykonaniem efektu (ruling 11).
Przykład
Rzuciłeś 2 i 9 na d12. Wybierasz 9 — Reckless Endeavor zadaje 9 obrażeń każdej istocie. Następnie tworzysz 2 żetony Treasure.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Forgotten Realms Commander (AFC)
- Data wydania
- 2021-07-23
- Rzadkość
- Rare
- Artysta
- Billy Christian
- Mana value
- 7
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- ba98a4bd-e217-4dba-aee9-315b4f843cdf
- Oracle ID
- 928bf0d9-89be-462d-aeb7-74a65e95535c
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Treasure
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 3 446
- Penny rank
- —
- Multiverse IDs
- 531938
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 243740
- Cardmarket ID
- 572177
- Illustration ID
- 58bb9da8-e493-4696-b136-ce5629a5f169
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.
Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
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