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Summon: Kujata

FIC (Final Fantasy Commander) · #61 · EN

Summon: Kujata

Enchantment Creature — Saga Ox

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Lightning — This creature deals 3 damage to each of up to two target creatures.
II — Ice — Up to three target creatures can't block this turn.
III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.
Trample, haste
RzadkośćRare
PLN regular1,05 zł
PLN foil—
PLN etched—

Summon: Kujata

Zaklęcie Stworzenie — Saga Ox

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Lightning — This creature deals 3 damage to each of up to two target creatures.
II — Ice — Up to three target creatures can't block this turn.
III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.
Trample, haste

Jak działa karta?

Summon: Kujata to Saga i stworzenie. Ma trzy rozdziały wyzwalane po dodaniu odpowiednich lore counterów: I — zadaje 3 obrażenia do każdego z maks. dwóch celów-stworzeń; II — do trzech stworzeń nie mogą blokować tej tury; III — odrzucasz kartę, dobierasz dwie, a jeśli odrzuciłeś kartę, ta istota zadaje każdemu przeciwnikowi obrażenia równe mana value tej karty. Trample i haste działają zawsze.

Ogólna zasada: Summon: Kujata jest równocześnie Sagą i stworzeniem (Enchantment Creature — Saga Ox). Kiedy wchodzi na pole bitwy, od razu dostaje 1 lore counter; potem na początku twojej pierwszej głównej fazy (bez użycia stosu) dostanie następny lore counter. Gdy lore counter powoduje, że liczba counterów jest równa lub przekracza numer rozdziału, odpowiednia chapter ability wyzwala i trafia na stos. Jeżeli kilka chapter abilities wyzwala naraz, ich kontroler porządkuje je na stosie i wybiera cele przy wystawianiu. Po rozwiązaniu chapter III (lub po jego skontrowaniu) Saga zostanie poświęcona, ponieważ ma już co najmniej trzy lore countery. Dodatkowe zdolności pod linią typów — trample i haste — nie są chapter abilities i działają cały czas (np. haste pozwala tej istocie atakować tego samego tury, w której weszła, jeśli kontrolujesz summona bez summoning sickness).\nSzczegóły chapterów: I — Lightning: „This creature deals 3 damage to each of up to two target creatures.” To wyzwalana zdolność, która gdy rozwiąże się, sprawia, że sama ta istota zadaje 3 obrażeń do każdego z wybranych (do dwóch) celów będących stworzeniami. Możesz wybrać 0, 1 lub 2 cele. II — Ice: „Up to three target creatures can't block this turn.” To wyzwalana zdolność uniemożliwiająca blokowanie wybranym (do trzech) stworzeniom w tej turze. Cele wybiera się przy wystawianiu zdolności na stos. III — Fire: „Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.” Kiedy rozwiąże się rozdział III, najpierw odrzucasz kartę, potem dobierasz dwie karty. Jeśli karta została odrzucona w wyniku tej instrukcji (czyli „this way”), wówczas ta stworzenie zadaje każdemu przeciwnikowi obrażenia równe mana value tej odrzuconej karty. Jeśli odrzucona karta ma {X} w koszcie many, wartość X jest uważana za 0 przy określaniu jej mana value. Jeśli żadna karta nie została odrzucona (np. nie możesz odrzucić), nadal dobierasz dwie karty, ale nie nastąpi dodatkowe zadanie obrażeń.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Gdy Summon: Kujata wchodzi, dostaje 1 lore counter i wyzwala chapter I — wybierasz do dwóch stworzeń jako cele; gdy I rozwiąże się, Kujata zadaje 3 obrażeń do każdego z nich. Na początku twojej pierwszej głównej fazy dostaje drugi lore counter i wyzwala II — możesz wybrać do trzech stworzeń, które nie będą mogły blokować tej tury. Gdy później dostanie trzeci counter, III wyzwoli: odrzucasz kartę, potem dobierasz dwie; jeśli odrzuciłeś kartę, Kujata zadaje każdemu przeciwnikowi obrażenia równe mana value tej odrzuconej karty. Po rozwiązaniu III poświęcasz Sagę.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Final Fantasy Commander (FIC)
Data wydania
2025-06-13
Rzadkość
Rare
Artysta
Alexandre Honoré
Mana value
6
Mana cost
{5}{R}
Power / Toughness
7 / 5
Layout / frame
saga / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
ba934866-efd0-4126-b1ff-9c7e82b73bd6
Oracle ID
9fe77f70-85cf-4a18-9451-2fad4c341f07
Słowa kluczowe
Haste, Trample
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
enchantment
Typ promocji
surgefoil, universesbeyond, ffvii
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
5 939
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
140113
TCGplayer ID
631105
Cardmarket ID
824622
Illustration ID
f758c1f6-7036-401d-91d4-1e52dc928261
Status obrazu
highres_scan

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

If the discarded card has {X} in its mana cost, X is 0 for the purpose of determining its mana value.

Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.

Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.

A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

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